Thanks, foxthree. Too bad. It seems the Space Empires series has more modding 'openness'...My modding is over before it started.
VicTree
Thanks for replying, qrtxian. I concur. That was my fallback position. I have never run into the Dread Lords/Peacekeepers mega event. I was planning on having the Dread Lords be the Antarans from MoO2/3, and the Peacekeepers be the Binidos (a Borg-like race cut from MoO3). I wanted up the strength of the Dreadlords, so their planet (so I read) could not be taken out with a single transport. I also wanted to use the Borg cube model for the Peacekeepers. Thoughts?
How about removing the influence techs from all Twilight of the Arnor tech trees except the Borg (Yor) one. Run the game without an influence vicotry? Give them an influence bonus as well? Any thoughts? Also, could the attack strength of the peacekeepers and the dreadlord megaevents be increased to pose more of a challenge? Thanks again!
Thanks for the reply, qrtxian. What is the closest I could get modding the Borg? If I understand correctly, Stardock may still be working on supporting Gal Civ II, so this could be implemented in a patch (please)?
How can it be done? I see events.xml, but no mega events... Edit: Nevermind, I found the text in english.str.
I have seen ship models, racial pictures, even a tech tree. However, being pretty new to this community, I have not seen an assimilation technology/component (does culture flipping count). Could a ground force unit be used to gradually flip a planet (like culture flipping)? I do not want the Borg cube itself to do the culture flipping, but a ground unit if possible. I would want the Borg to be the only race to 'culture flip'. To balance it out, their cubes would be veeeery expensive,
Hi Tolmekian, Have you considered a Master of Orion Mod for TotA?