whitewolfmxc

whitewolfmxc

Joined Member # 3090220
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DANMAN3712 : Hey good job mate , heres some kind reminders A) please give a date added to your threads title when ever you have a update, it makes us easier LOL B) give the version name of the mod in the thread C) give the info in the thread to what patch is it compatible with Question : 1) when will you start changing the ship stats and weapons / structure related ? i don't see any chances about that in the read me > 2) will the l

4,959 Replies 12,525,801 Views

Id already made plans to contact them since i played the mod too , see my post on the relics forum ( im a regular poster there for many sub forums) http://forums.relicnews.com/showthread.php?t=70252&page=135&pp=15

33 Replies 27,351 Views

Would you be able to play as the third faction in the original story ? I forgot the English name for it but its the second linked space route where the empire and Feds were divided , where this faction depends on trade and information This faction can act as a important faction where you do their deeds (missions) and both empire and Feds will firs t be neutral to the third faction like in the story since ) and if you are at war with them (and the other major faction isnt) your enemy c

82 Replies 74,691 Views

[quote]did you have a brain laps while reading the second half of my comment?i said "WORK WITH WHAT WE HAVE" and currently there is NO WAY to do story triggers OF ANY SORT thats why i said to only use UC0079 units and ships it's allot simpler and there easer to sort out what your going to use FOR EXAMPLE! TEC=EFstrikefighters = Saberfishbombers = PublicFrigsScout = Ball light = Gmmissile = Ball w/ missile packs siege = Guntank and so on...you see where im going with this right?[/quote]

33 Replies 27,351 Views

why would we need transforming ships ? XD its not transformers XD Thanks for you guys constructive input , id keep in mind but yes we will still need to see what tools and limits this game provides Well said from what Goon165 said, mixing 0079 or the whole U.C series with seed / destiny / even 00(although better than the previous two) is.....................a very bad idea...........especially for balancing with the U.C series and the hard part of having transforming mo

33 Replies 27,351 Views

i tend the get the idea XD not bad really , but if i can chose id go for keeping realism i want to still build old models (MS/SHIPS) even the time era is new , so the problem is will the build selection page be able to do switch pages or toggle downwards to make a larger unit pool ? thats a hard one LOL if this cant be done the mod is pretty much harder to make > OR once the new era comes all of your buildings (just

33 Replies 27,351 Views

can you explain more on that idea ? i want to know more XD And you misunderstood , i mean if you advance to another era , you can still play as your orignal faction , its jsut if you want to pla with new ones you need to do what you said switch out and log as another faction , and the new factions popping up will have a good starting army so they will hunt you and survive XD (although some factions was suppose to take some places from you , that i dont know how to do in game ye

33 Replies 27,351 Views

Well thats some constructive feedback XD im also asking the guys for the gundam mod 0079 to 0083 from home world 2 for if they want to import their mod in this game since their mod was finished (well to some extend since theres still some things to add but they ended it anyway) and like eviljedi from star wars mod said importing models aren't too hard for sins from home world 2 , so i guess theres a possible plan ? XD

33 Replies 27,351 Views

how about reducing the upkeep % o f the whole fleet ? i dont like seeing 90 % of income gone like that when i have a big empire , i was thinking around 60 % max and also can you make a version where fighters and bombers are still in squads ? i like squads > and last , can you make the researching and building bar in the icons to something more easier to spot ? yellow is too hard for me to spot while red seems a good idea ?

258 Replies 124,694 Views

Whats wrong for saying i want this kind of mod ? if you don't like it don't fracken read it. Like i said i was looking for such a mod and don't even see a thread so i made one , and gave some ideas , thats all. oh and here comes the mod tools argument.....you know ideals can always be changed accordingly i didn't say it cant be , being such skeptical like you guys is really a bad influence to people who are serious about the idea. Like i said im not likely to start the mod but

33 Replies 27,351 Views

Ok since nobody brought this up before , i think Sins of a solar empire is perfect for a gundam mod and its much easier to make compared to other franchises like star wars The mod can mainly focus on years 0079 to 0083 since the techs are not to advanced compared one to another and balancing is easier , sicne 0087 has a lot of MS that can transform (dont knwo if this game can support) reasons for chosing this game to mod : 1) gundam only focuses in the earths solar system s

33 Replies 27,351 Views

90 % agreeing what the article says , as a gamer myself , Yes i had downloaded game for once in a while FOR crappy games that DOESN'T worth to buying it and its a pain just by playing with it for 5 minutes then deleting it from my computer but i have a near 250 legal copies of different games in my gamer room , so what does this tell you ? I buy games when they are good and my PC dont need a major overhull in every 6 months just to play the game ,and not because they sounds / looks co

254 Replies 1,050,429 Views