I'm having this exact same problem. Steam does not like Sins very much apparently.
milo896
The dev exe does the same thing as a normal launch. I'll run the log tool and send the results to support. Thanks for the ideas.
I purchased Rebellion through Steam the other day, and I'm having trouble getting the game to run. I click launch in Steam and... nothing. No error messages, no screen flicker, nothing. If I watch in the task manager, I can sometimes catch a new process start but it dies again almost immediately. I assume it's Sins. My graphics drivers are up to date. I don't have any other ideas. Win7-32 Radeon HD 4800
To answer your question, the expansions are the "EVE Online" type. You run one .exe and you have all the stuff from the previous expansions added together. No need to run separate .exes to access different content. It's all cumulative. I'd recommend you buy Trinity. That's all the expansion packs and the original game bundled together. Run one .exe and you have the full experience.
[quote who="Darvin3" reply="7" id="2729227"] This is incorrect; if it's a Radiance that dies, it must be a Radiance that is promoted. If you lose both a Radiance and a Halcyon, you can ressurrect both. However, you must have lost a capital ship of the same type as the target to use this ability.[/quote] Are you quite sure? I've used this tactic many times.
Just a quick note about resurrection: the cap that died and the cap you use it on don't have to be the same type. For example, if someone bomber spams the hell out of your level 5 Radiance, you can build a new Halcyon and use resurrection to insta-level it up to level 5.
Back on topic... I had the same problem with angus_dei. It was a week or two ago in a 3v3 random. He got reg and played very badly compared to what I expected from his stats. After we locked both their portals and had giants coming out, he quit the game and everyone got a critical error. So yeah, he's definitely on my list.
I like the idea of leaving the +mana bonus alone and giving it +mana regen instead. Generals need a good +mana regen item. They're always taking Blood because there aren't any other good choices (except for cloak in a few cases). Not sure if it's possible, but it might be nice to add maybe a 5% or 10% skill resistance to it. Mages don't need armor, after all, they need magic resistance.
[quote who="dbkita" reply="5" id="2705579"]Just curious do most me people play stacked or unstacked? Or is this more a matter of whether multiplayer or single player. Just curious.[/quote] I tend to play with unstacked. Makes micro easier for me. Sometimes massive endgame fleets are a pain, though. Or when 5 players are all fighting at the same planet. Multiplayer only, of course.
Karma for the useful info, [i]and[/i] presenting it in a forum-friendly table.
What does his fleet consist of? Is he carrier heavy? Assailants? Enforcers? If he has every world fortified and Phase Stabilizers out, then you're just going to have to grind him down one world at a time. You can't really hit-and-run around his empire if he's got Orkys and stabilizers everywhere. Build your fleet to counter his, but with the addition of enough bombers (or Illums or Destras, your choice) to handle his SB as well. This is easier than it mi
If you guys are willing to play on fast/faster, hit me up. _Milo_ on ICO.
The easiest solution to an entrenched position as Advent is a bomber spam. You'll want a good number of Drone Hosts (about 15 to 20) as well as at least 2 mid-level Halcyons (TK push and Adept Drone Anima), all heavily laden with bombers. If your enemy has a significant number of fighters, then you will need some fighters of your own (and flak, too) to clear the skies before you launch your bombers. If you have the resources to spare after building the basic bunker-busting fleet, a Rapture wi
Personally, I don't find the researched upgrades for Overseers to be that useful. In your situation though, I would recommend a solution similar to what you're already doing. Pick one Overseer to have jump degradation on autocast and turn it off on the rest. Turn off autocast on all of its other abilities, turn off autoattack, and tell it to follow one of your caps around. Hopefully that will keep it out of trouble. The autocast is there to help take some of the micro work out of the
Ok, not really over nine thousand, but I had to show it off anyway. http://i135.photobucket.com/albums/q152/milo896/Other/massive_econ.jpg ICO kicked me out of a game, but I had a good econ spot, so I decided to see how much I could make.
Ahh... to think of the days when Guardians could use Repulse and move at the same time... and Malice had uncapped targets... good times...
Over 2 million? Must've been an epic game. I just had another omgwtfdamage game earlier today. Just a tad over 1.35 million as Occ. Other team had a tower Rook whose farm I kept zapping xD
[quote who="RAWRRRR" reply="6" id="2626876"] PFFFT HE DIDNT SPECIFYYYYYYYYYYY !!!!!!!!!!!!!!!!!!!!!!!!!11!1one[/quote] Yeah, I probably should've specified that, lol. So who else has screenshots of omwtfdamge?
Just finished this game a few minutes ago. Lately I've been doing poorly with TB, so this game was a pleasant change. We couldn't get control of the side portals (on Zik) for a while, so I took charge of creep control. Epic dmg ftw. Props to the other team for very aggressive locking, btw. http://i135.photobucket.com/albums/q152/milo896/TB_pwnage.jpg
Ah, that did it. Thanks.
Hi all, quick question regarding displayed skill descriptions. I'm a nub modder, so hopefully the answer is simple. I'm working on a balance mod (changing skills and such) and I'm trying to update the skill descriptions as I go. I've almost got it working. Tool tips display the correct info in the skill tree, but when I hover over an unpurchased skill on the UI (lower left area), the incorrect information is still displayed. I changed TB's RoI to drop down in se
Thanks. This mod makes for a nice change of pace.
Could someone post a working link? I'd like to try this mod out.
Just dropping a line to anyone interested in Battletech/Mechwarrior. Microsoft gave MekTek Studios to go-ahead to release Mechwarrior 4: Mercenaries for free, along with the two expansion packs. MekTek has already added an impressive amount of content to the game, which they are also offering for download. Total count of assets is somewhere around 100+ 'Mechs, 100+ weapons, and 50+ maps, all for free. The popularity of the free release crashed their servers, but when they come back up
For $5 sure. Just be aware that the game [u]is not[/u] very well balanced. There are too many heros, skills, and items that are, quite simply, too bad to ever actually use.