There are 2 types of weapon: energy and non-energy, the different is energy weapon fire faster with the cap ship Halcyon's aura. Or you can classify weapon as phase missile and non-phase missile weapon, the different is phase missle can bypass shield while the other cannot.
i_love_it
1.05, then try 2/3 Kodiak, 1/3 carrier + Hoshiko with full fighter. Or build Phase Jump Inhibitor + Repair plaform + Planet Shield in your choke point planet, then withdraw your ship from that choke point. When the AI move their ship in to conquer that planet, jump back and kill them. If they retreat, pursue else kill them all. :D
1. If you have a higher fleet supply, you'll also have a higher upkeep, that means you lose more money. 2. Attack Hard AI with an army of discipline is suicide.
[quote who="Teal" reply="23" id="1922245"]Really, just changing out the 'guns' or upping the weapon damage in the fighters/bombers can be done without being cheating too much. A modest increase gives the ship an edge, not necessarily an all-out win everything edge. But if we look at this realistically, with no changes at all, the best counter for fighters/bombers, is anit-fighters, and fighters themselves that take out the bombers. So that would mean if i face a super-carrier with
KOL with max flak bust is another alternative
300 cobalts. :lol: Meet my 150 illum :)
I don't think the egg has repair hull ability.
[quote]So the second rule is retreat and the third is do not retreat. *Is confused*[/quote] If you cannot win, then do not attack. If you attack and lose, the enemy will not let you retreat (Phase Jump Inhibitor).
"Know yourself and your enemy and you can go into 100 battles without disaster." -> Scout your enemy. "The victorious warrior win first the go to war, while the defeated warrior go to war first then seek to win." -> If you can not win, retreat and regroup. “Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt.” -> Do not let the enemy scout you and when you attack do not stop until you are vict
Too many capship and too few HC and carrier. You'll die if you face the hard or unfair AI or human opponents.
Use Fighter + Phase inhibitor + Planetary Shiled. You can also use LV6 Marza to kill the siege quickly. And if they build 90 siege frigate, they will run out of limit very soon.
My 2 cents, RA is not free anymore.
Space Egg is definitely better.
I choose what make my fleet last longer: The mother ship for advent and the carrier for Vasari.
[quote who="RoyalRook" reply="9" id="1894459"] You can pretty much solo your Akkan into a system, embargo and bomb the planet, Armistice the coming fleet and sent in your main with Kol or just get away for nothing. Armistice is a god power.[/quote] Akkan don't have embargo.
The easiest way to win against AI is spamming. :lol:
Early in the game, you should try to complete the AI mission and attack one of your AI opponents. Normally, you will earn a cease fire by this way. Then continue to build up your force and attack you enemy until you are victorious.
In a small map, you simply don't have enough time and resource to fully research your tech-tree. You have to concentrate your money in building your army or you will lose. If you want to max out your research in 5 hours, you need at least 10 - 20 planets.
The cap ship factory should be the first one to build and the first one to scuttle :D ( after get your first cap ship for free )
I think the only way to win in Sin is through conquest. You win when all your enemy are defeated.
1. It depend on the situation, but I don't like the "formal" fleet ( fleet create with "Create fleet" button"). 2. Select a bunch of fleet and Ctrl + Number is a good way to create a "custom" fleet. 3. A balance fleet is better since you can at least defend effectively against all type of attacks. 4. Just buy new ship and group them with the rest :lol: 5. In a "formal" fleet all ship follow the fleet leader, so you can just move the leader and the rest will fol
You just have to build your culture center and spread your culture before he does :lol:.
Normally, I wouldn't go RA if it's a small map.
1.Under Culture Influence, TEC has increased antimatter regeneration rate. Advent has higher shield mitigation. Vasari has higher damage output. 2. Refineries or Trade Ports ? Both of them :lol:
The missile barrage has AOE.