AetheroToland

AetheroToland

Joined Member # 3319706
0 Posts 1 Replies 73 Reputation

It is indeed spelled exactly the same, and as far as reference files, i'm pretty sure, they had the 6th cap ship that we didnt have in non-rebellion. I am also placing and running non-dev version. I'll try it in dev mod folder and running dev exe.

115 Replies 345,864 Views

Nevermind, creating a new entity manifest and placing it in the mod folder got me a mini-dump. took it out, loads again. Is it just not showing in the info card that the stats are updated? I also boosted the cost of each ship to compensate, but it is still using all the old costs, instead of my new ones.

115 Replies 345,864 Views

I'm working on a mod entitled Capital Combat, and the intent is to double all capital ships' durability, and increase their weapon damage. I have modified all 6 TEC Cap Ships to have the boosted defensive attributes and antimatter numbers I wanted. Took me a minute or two to realize I need to put the 6 entity files into a GameInfo folder in the mod folder, but even thought the checksum reflects a change, the TEC ships don't reflect the stat change when I play as TEC. Do I need to

115 Replies 345,864 Views

I got the Forge Tools 3 pack earlier today, and set about changing the capital ship stats and some of the abilities. All I did was change a few numbers, saved it into a GameInfo folder, and placed it in the proper Mod directory. I ran the game, found it right where i put it, and enabled the mod. entered the game, and nothing changed. i thought that maybe i could force the game to use the mod, and after backing up the main GameInfo folder, i pasted my mod .entity files into it and overwrote th

2,761 Replies 7,633,296 Views

Thanks the_Monk, I'll go spam their comments now, lol. I still need help with the file-path though, I have some mods for ship strengths and weaknesses, etc. Not too keen on putting files everywhere just in case I do something wrong. Where do I put these things and how do I activate them?

218 Replies 633,039 Views

Hey, this is the first game I've played where i had to put mods in certain folders to get them in-game, can someone give me the file-path? I'm using Windows Vista and I got the retail bax, updated to version 1.5. Edit: btw, i'm having issues with mini-dumps on some maps i downloaded, where can i find the dxdiag file i need to send in?

218 Replies 633,039 Views