Ryu-no-o

Ryu-no-o

Joined Member # 3385969
0 Posts 1 Replies 9,160 Reputation

Try combining the phase gate ability with something that increases the phase travel speed to near infinite. Make sure whatever is broadcasting the ability leaves last though.

8 Replies 6,881 Views

I actually tried fixing the missing strings, but it seemed to hit a limit, because after a certain number of objects the rest of the objects in the box would display StringNotFound regardless of whether I actually gave it a string or not. Saturn was the last planet to display a name. And you also had two of the planets being directed towards the IDS for the toxic planet.

263 Replies 837,701 Views

And never assume that just because one game does things one way, all games of that type will follow the same format. I tend to memorize a new keyboard layout for every game.

5 Replies 3,344 Views

It could be that your mouse is dying. My old mouse would only scroll down or zoom out, no matter which way I spun the wheel. And check the keymap for alternative ways to zoom.

5 Replies 3,344 Views

Ok. That's what I thought. Had to make sure though. No point in having LRM frigate engaging in point-blank battles.

9 Replies 11,852 Views

That's what I've been doing to Capitol ships. Now for another question: What does the Weapon Index for Range specify? Is it the ship's general attack range?

9 Replies 11,852 Views

You may want to check the string file. I tried using the in-game galaxy creator and came up with quite a few "String Not Found" in the planet type section.

263 Replies 837,701 Views

You should probably make it so the directories for the three conversion.exe that came with the game can be changed. I've installed my SINS game to somewhere other than the default location and I have to run the convert.exe as a custom one to get to work.

117 Replies 435,272 Views

[quote who="Myles" reply="85" id="2554174"]In Halo battles, ships moved themselves into posistions that that gave them the most advantage. Using dynamic movement would not be condusive to this as all the ships continue to fly in circles and make passes at each other, which is very un-Halo lile. Using the normal static movement during battles allows for relativly static battle lines, which is prominant in Halo, and allows individual ships the opportunity to make manuevers if the need ari

277 Replies 753,939 Views

I also believe that any competent Ship Captains would be able to maneuver individually or in small goups without any input from the admiral of their fleet and still stay coordinated. And I do beleive that vast majority of captians from both UNSC and Convenant are extremely competent.

277 Replies 753,939 Views

The individual ships in large Covenant fleet near Delta-Halo performed many manuvers in order to gain advantage over each other once the civil war started.

277 Replies 753,939 Views

[quote who="SpardaSon21" reply="75" id="2552723"]It isn't about realism, it is about staying true to Halo canon. In Halo canon most fights between the UNSC and Covenant basically involved firing lines of vessels much like musketeers during the 16th and 17th centuries.[/quote] I was positive they moved around quite a bit... If I remember correctly from the books I've read the UNSC would employ a hit and run tactic so some of the ship could actually survive...

277 Replies 753,939 Views