Sonntagshut

Sonntagshut

Joined Member # 3553319
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I also think Blizzard is a bit strong at the moment. Two reasons: 1. Mage Trait lets you cast it in 1 turn (instant), also the Heart of Glacier lets you cast instant. 2. AI is stupid and won't use counterspell (at least I never witnessed so far)

24 Replies 14,187 Views

Found this too, needs a change definitely... You can go and build your most expensive units starting with 3 and then upgrade to 6 for just some gildar. Basically you're then only paying half of the unit because gildar usually isn't the rare resource...

8 Replies 10,155 Views

I noticed this too (found this by searching) and it's not an Yithril special tactic. Just do 2 things: Take Beastmaster and Earth Magic (you get a neat spell which knocks everything in a 3x3 area down, quite powerful even without maul actually) go get something with maul (like a bear cub). Then just go steamroll at least for all the time until you meet dragons, but by then you might have other means of taking them down anyway. I later also had a mage character

24 Replies 30,440 Views

I had a battle where my Champion went to level 2 so I could chose which of the 5 paths he should follow. After the fight my turn was over (playing with auto-turn) and it was one of those generating an autosave. When I reloaded the autosave (because I actually wanted to take a look at all the paths, first game) my champion was level 2, but neither had a path selected nor could I choose one for him. Seems to be some problem with the order of, auto turn end auto

4 Replies 4,572 Views

[quote who="haldiron" reply="24" id="3333810"] I think having over-9-capped cities in wildlands is a GREAT idea!!! It would make the wildlands worthwhile to conquer, and (IMO) be okay with balancing issues.[/quote] This is just my opinion too, sorry if I didn't quote everyone who mentioned it. I'd even go as far as enforce 9+ tiles in captured wildlands. As for the actual topic, I actually can't see the reason why this sh

26 Replies 33,673 Views

[quote who="gundamlit" reply="5" id="3149076"] Then a saved game would be a great help. [/quote] I haven't played a new game yet so I have all the autosaves and some more, but it's previous version, so incompatible now :(.

12 Replies 5,382 Views

[quote who="Yarlen" reply="2" id="3148298"] 5) We couldn't reproduce this. 10) We couldn't reproduce this.[/quote] As for 5, I noticed that at Starbases around a star. Enemy ships in the well of the star didn't get the debuff from the starbase, maybe it's only around stars... Or only if enemy ships arrive in the well from a star jump. For 10), strange, in my game it wasn't working, had a fleet in a cloud and no abilities were disabled.

12 Replies 5,382 Views

[quote who="Volt_Cruelerz" reply="16" id="3146565"] @Sonntagshut: I had a feeling I had performed some magic math the first time around which is why I did the second round of evaluations (and this is also the version that made it into the OP) on a piece of paper by hand. I trust that significantly more than doing it in my head and writing down the occasional step via my keyboard. Also note that in your math, you still accounted for the AA guns which as was discussed later don

65 Replies 69,656 Views

[quote who="Volt_Cruelerz" reply="6" id="3146331"]It would be less than 8.75 actually. I just discovered that the AA guns of the Coronata also pass the buff. (1/7.5+1/6.5+1/5.5)=1.88 chances per second. After ten seconds, that's 18.76 chances which given the 10% chance at maximum level (it's only 4% at level 1), suggests a very high likelihood of capture. Strictly speaking, it would be a 187.6% chance of success, which frankly means yes unless it's bug

65 Replies 69,656 Views

First off, these were found during the version before 0.90, no idea if it was 0.89 or 0.88, as I can't find a way to look it up. Posting late because I couldn't get into the forums for some time... Also I didn't search for every bug I found if it was already posted somewhere, better one time more than one too few ;). I was playing Advent Rebels in a solo game, so let's begin with what I noticed: 1.) Communal Labor seemed

12 Replies 5,382 Views

Well I understand what lich1989 meant. If you level a capship like you did in diplomacy to 3/3/3/1 it is weaker than it was before the change, which isn't that nice actually. If you level the skills to 4 they are slightly stronger than before, but with going to 4/4/0/2 you will lose a whole skill on the ship. So I'm really inclined to say, I liked the old system alot better. I have to get 2 caps for most types, to have every skill on a level where it's as useful as i

10 Replies 38,753 Views

There's only 2 things I dislike about this discussions about novas: 1. Nova being able to 1shot Asteroids/Moons sucks imo, why cant it simply do like 60% planet hp damage and population damage? 2. Saying SB with aux is a viable counter... just mentioning, that alone 2 such starbases will be more expensive than the weapon itself... Planetary shields may be named a counter, but then please let every race have one. Or make the research that reduces bombing damage affect Nova&

41 Replies 122,619 Views

[quote who="JohnJames" reply="6" id="3137585"]You sure it wasnt a magnetic cloud. Plasma storms encompass the entire gravity well[/quote] Isn't magnetic cloud the one preventing use of abilities? If it is, there can't be a starbase, as none of the builders could use it's build skill , quite annoying sometimes ^^.

15 Replies 18,246 Views

Well so far I need a cruel AI if I want a challenge that can be compared to what the AI on hard used to be in diplomacy. And I assume I haven't gotten that much better by not playing at all for some time ;). Cruel AI seems to be quite alot stronger than the unfair one, unfair is only like the normal AI. Also it tends to stick to using capitals, while the cruel AI at least for the bigger part will also build frigates. So yeah, known issue that the AI is quite

10 Replies 4,311 Views

Maybe their ships actually have some means of reproducing... I mean the frigate factory could also be an hatchery.... (doesn't look very shipyard like )

34 Replies 46,177 Views

I'm actually wondering how assumed mature people can get so worked up wether to call it solar system or galaxy. Everyone perfectly knew what it meant after the 2nd post, so I really don't understand how you can keep on arguing about that all the time Xx. (Need a new beta so you get better things to do obviously ;) ). And Eilarais, what exactly makes MP battles and MP feedback more important than single player feedback? If you would walk that path continously pla

55 Replies 50,345 Views

Why can't superweapons not just be limited to 1/galaxy? Or make them use up a Capital Command slot. Any of these would require the supwerweapons to get buffed. But at the same time you could have fewer. I would rather have a powerful superweapon, than having the possibility of a TEC player having several Novaliths... Thing is, Novalith stacking is good for something. Advent or Vasari Supweaponstacking won't win you anything. There's hardly an

55 Replies 50,345 Views

Well, if it doesn't trigger the damage anyway, a TEC player can still just bomb border worlds as much as he wants to keep population down. So he's alot safer this way, than if planet damage would cause wail damage always. Tweaking this to having any damage to planets have the wail effect would more likely lead to the enemy bombing planets further inside, so you will have your planet at full strength whenever you want it. Or the enemy uses the nova only to keep y

63 Replies 44,379 Views