admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
4 Posts 131 Replies 2,108 Reputation

The purpose of a passenger ship would be the same as in two, or three. Would be to move population around; except, it would be reverse; instead of less populated worlds it would be more populated worlds. Not so much for colonization as it would be to keep from starving, happy, and so you could colonize more worlds. You could start out with more colonists if you like.

30 Replies 93,950 Views

[quote who="williamameling" reply="3" id="3811896"] Since it was a Class 26 World with only 19 Tiles currently available, I thought that a possible explanation might be that there were another 7 tiles that could be terraformed into usable tiles. Which is why I mentioned that I had 4 different ways to terraform tiles, as I have done and used already on other planets that I owned. There are still one or two more ways to terraform that I have not yet researched (definitely via the gene rese

9 Replies 7,064 Views

[quote who="williamameling" reply="1" id="3811837"] I conquered the Xeloxi Home World, it showed as Class 26 on the main Game Map, yet afterwards when I start trying to do things on the World's Map, it only had about 19 usable tiles, with one tile that I could terraform (when I have at least 4 different terraforming techs). [/quote]did you use planetary bombing

9 Replies 7,064 Views

[quote who="williamameling" reply="18" id="3812028"] You just doubled the production cost of an Asteroid Miner (10+5=15 (old) to 10+20=30 (new)). Even if you can assign it to a cluster of 3 asteroids (which is normally the maximum you can find (more than that is extremely rare)), it will now take 100 turns to pay off the investment instead of 50 turns (ignoring production modifiers of the Core World that eventually gets the output, as well as ignoring any losses for distance). Smal

30 Replies 93,950 Views

[quote quoting="post"] *** UNRELEASED *** A huge thank you to all the people who have played the Early Access Alpha build and provided feedback. A lot of the work that went into this update came straight from your requests and you have already made GC4 a better game. NOTE: This update will break save games. We do everything in our power to maintain save games. We know you put hours into them and don't want to have that progress lost

30 Replies 93,950 Views

[quote who="ScrivenerOfLight" reply="26" id="3809233"] Not sure what caused this, but at turn 6, Earth is no longer a core world and has no governor... I was able to assign one of my ministers as governor, and the improvements and queue is just as it was. All but one of my citizens formerly on Earth have gone missing. The top right is showing 1/0 citizens, with the Next Citizen ready in 13 turns. [/quote]so someone killed Dl. Bradley.

127 Replies 342,407 Views

[quote who="williamameling" reply="1" id="3811378"] ONLY the Core World that built it contributes to it. Everything else gets funneled through the Core World before it gets sent to the Shipyard. Which means only those Colony Worlds and Asteroid Mining Bases that send their output to that Core World matter. Anything that goes to a different Core World will be sent to a different Shipyard, assuming that it has a Shipyard. So do not make those really small size C

8 Replies 48,774 Views

[quote quoting="post"] It looks like every Class I and II planet has been colonized by the AI opponents. Is this going to continue? Are the AI opponents going to claim every desolate rock? [/quote]what turn are you on.

4 Replies 7,680 Views

[quote who="Imperious-Leader-1" reply="13" id="3811174"] Oh I agree. Industrial sectors giving +1 % is pretty lame. Same with farming sectors, just feels very underwhelming. For industry, I've been using Fusion Power Plants and Elon's Lift as hubs. But the former takes forever to build; and with the later, you only get 1 per Galaxy. There is probably more improvements we'll be able to use as hubs, but I can't tell because we don't have access to the Tech Tree yet. [/quote]10% and 20

16 Replies 48,569 Views

[quote quoting="post"] 1. Does anyone know how many sectors per map size? 2a. Does anyone know how many modules per ship size? 2b. Speaking of which, which techs give you which ship sizes? Specifically I'm looking for small and medium. [/quote]i think one per map size. Hopefully that becomes an option. I would like to turn that up. 5 for a cargo ship. It depends on size.

4 Replies 31,399 Views