I'm looking for 2 codes for 2 friends if anybody else has one, thanks!
secnoot
I'd like to see maybe another level up for the AI or increase the nightmare hardness... the nightmare was kind of tough at first, but now it's not hard to take 1 player vs. 2 nightmares. Sometimes I'm just looking for a quick game or if i have trouble connecting I go to single player as an alternative. Also, I'd like to see a single player with a story mode... The games would be played out as they are now, but there would be cinema scenes in between, with boss demigod's to
lawl, usually it's b/c the nightmare cpu will get a crazy artifact item and sometimes they use pretty decent favour items; if you keep the artifact hut on lockdown, you shouldn't see those complete domination rampages by the cpu. With more practice the nightmare will be cake as well...
lawl well said
eh i leave the background for the storytellers... any mmo type class can be made into a demigod with the proper imagination imho
The shaman's main powers will focus on support by debuffing enemies and buffing allies, but will be very good on its own with weather controlling abilties as well as summoning forest creatures to i
the TP is really just a filler ability--when I put it in there i was thinking this could be a little much... it could be taken out and maybe replaced with a dmg one or just taken out altogether have 6 main abilities like the rook i believe
Exactly, the definition of a rogue is cheap. They ARE a gank class and they are fun to play... The tradeoff is that they have to retreat if they can't take out the enemy quickly because of their low survivablility. Just because they are not your preferred playstyle, doesn't mean they shouldn't exist. I think any game in this genre without this type of class is incomplete; it is possible to put in a class like this and keep it balance imho.
*Originally posted in forums.demigodthegame.com Demigod definitely needs a rogue type archetype for an option and feedback is welcome. I'm sure there are a couple of abilities that could be exchanged for different ideas, but I put in effort to not make the rogue OP. I think the execute ability should be the hardest hitting attack in the game, due to the low hp/armor/survivability of the rogue. I think it may need to be increased so
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