Just wondering when you plan on taking out the love mushrooms ;p Kvim <- Has lots of time to play today :)
Kvim
I kinda figured out some of this :) I hadn't had a game where the enemy fought as well as this so far, so wasn't ready for his 122 hull ships showing up when all I had was battle cruisers with a hull of about 20 or 30. Kvim
I am in a massive war with the Arcean Empire, my spies tell me that they have -85791 in cash and have an 11 percent appoval rating. How can they continue to wage war on me and all the other races? Shouldn't you start to lose ships at a negative cash flow (ie. not able to maintain them?) Kvim.
Playing a game right now, AI has battleships with hull strength of 122? Is this right? I have never seen a hull like that before. Kvim
Yes, the color is different, but that is it. I was thinking like completelly different. Terrans have ones that look like the current ones perhaps and the evil races have stuff closer to Deepspace 9 or something else with spikes and such :)
I don't want improved relations, I want dead aliens :) Heh, who wants the AI to be able to teleport :)
Would it be possible to put in an option for setting what a ship on sentry would respond to? Like only ships from races we are at war with? Its annoying to have a ship keep coming out of sentry mode for a freighter. Kvim
Oh, while on the subject of pirates. I am not sure about them having planets, but maybe they should have a few scattered starbases. Either at the start of the map or when the random pirate attack starts, or both. Are the different races space stations going to look different? Kvim
Which part, the surrender or the crash, or both :)
A few changes: I always seem to win with a cultural win. Its kinda boring. An increase in the culture needed to win would be nice. New colonies get turned quickly, mine or theirs. I would like to see an imunity period for new colonies. Not sure what would be a good time limit though. Kvim
MOO3: Hospitals in space That is how anistetic the interfaces look. Maybe they used xml and you can customize it :) That would be cool...maybe for galciv 2 we could have that :d All kidding aside, I am sure I will buy it. I love just about all the games in this genre. Kvim
I think a few science upgrades for the space stations would be nice. Improve the research of the planets in the local star system. Worm-hole or ship teleporter. Something that lets you move a ship from one space station to another (equiped with the same tech.) I think this one was shot down before, but I think it would be really great to have. Especially on the large maps where it takes ten turns for a ship to move to the battle front. On terror stars, will a terror star be
Should this still be happening, several times I have had a major power (usually one that I am at war with) surrender to the pirates. Oh, in the last game, when I attacked the pirate planets it would crash to desktop. Kvim
Not sure if I posted this before or not. But I still get wierd beeps and pops when at the planet build screens. This is on two systems with Sound Blaster cards. One is an audigy and one is a live. My notebook, with integrated sound, works fine though. Kvim
Branden AI is kicking my butt :) I think someone surrendered to him and he is just turning out battleship after battleship attacking me. He also has about half the map and likes to attack/invade my planets. On 2 of my computers (Both with XP and soundblaster cards, one live and one audigy) the sound screws up when on the build screens. Lots of beeps and such. On my notebook (integrated sound) it works fine. Ron.
I updated to the latest version last night and started a game with most of the players set to idiot so I wouldn't feel left out :d Anyway, I had just won something or other and then the game kicked me out and said that I had lost, military defeat. I had just clicked through a box and wasn't paying much attention to what it said, but I don't think I surrendered or anything. It should have been a standard "crush everyone" game. Any ideas?
Scary thing is, I can remember typing in the binary code to play games on the Vic 20, the C64 was a goodsend :)
So far I haven't seen any of the screens where you can use the mouse wheel. It would be handy in several places, build lists and research lists.
Can it be made on option at the game config screen when starting a game? (1) Technology limited starbase size (2) Unlimited size starbase (3) Fixed starbase size Or combine 2 and 3 so you have fixed size with a slider from 3 to unlimited size.
I know starbases aren't completely finished yet, but I was wondering if they will be made to actually have the starships dock with them when in the same square? And if the starbase is full (one without the docking module) refuse to let any other ships into that square. As it is, it seems that you can just pile as many as you want in the same space.
Just wondering about this. If you increase the computer skill level, does it make any difference to their production levels? The reason I ask is that if it does, could a seperate slider be put in for setting up the game? Call it computer advantage and make it seperate from difficulty? If they don't, I guess its a moot question :)
Oh, I know what I forgot. The ability to turn off surrendering. And also the ability to refuse someone surrendering to you. I hate it when I am steamrolling and just want to finish out my tech tree and the computer decides thats a time to surrender.
I saw someone else suggested the stargates so I didn't put it in. I think that for the stargates you could build it and it would apear next to your starbase (you select which side/angle) and then when you build another you just put a ship into one and a dialog comes up asking which destination you want. Also, I would add the ability to link your network of gates to an allies via the diplomacy menu (althought I haven't tried to ally to an AI player yet and have no idea on how to do so.)
Science station upgrade for spacestation, bonus to research for planets in sector. Possibly several levels of advancement. Police patrol upgrade for spacestation, reduce the chances of planets/systems in sector of rebelling. Cartography(sp) upgrade for spacestation, increases the spacestations sensor/view range. More weapons research options and configurable ships (this was in the original galciv, right?) Terraforming and/or hydroponic upgrades to spacestatio