CaptainMagpie

CaptainMagpie

Joined Member # 3815138
0 Posts 0 Replies 2,401 Reputation

I mostly play Vasari - even if that's only been about 5 games. But, yeah - how awesome are they?? - Starbases are incredibly versatile, can be used offensively, can move, and probably have the maximum attainable hitpoints for just about anything in the game. (I have one here: about 21K Hull, 9K Shield, so far). - Apparently they have the best fleet DPS, speaks for itself. - Why bother using defences when you can build Phase Stabilisers?<

17 Replies 10,328 Views

Vasari Defences? Dont even bother smacktalking, or I'll use that Phase Stabiliser I hid behind my planet and bring in my fleet. Or even better, a Returning Armada. [e digicons]:d[/e]

35 Replies 147,237 Views

Very nice, I look forward to using these. It gets tiring knowing that the planet you'll be exploring will be 1 of a mere 20-or-so types, huh? [e digicons]O:)[/e]

7 Replies 5,405 Views

I can't really read all of this thread entirely, or that I simply don't feel like reading what could be a novel's chapter worth of discussion. But... Have any of you considered the fact that the Advent may well have been able to use their PsiTech to install fear into the minds of the Dark Fleet crew members, perhaps even the Vasari themselves? Or the fact that the Advent (or some other PsiTech Weilding Faction) may actually be who they are

268 Replies 708,848 Views

[quote who="Hound" reply="3" id="2259685"]I remember the version where you could destroy structures with homing mines. That was a little silly and I understand the change. The Orkulus is a special case since it is a moving structure. That's why I think it might be an oversight. Perhaps they forgot about this one moving structure when they made all the other structures not trigger homing mines. I think the Orkulus should detonate mines if it moves into them.[/quote]

14 Replies 9,609 Views