[quote who="Sole Soul" reply="11" id="2852195"]Size mod works like this: Let's take a hypothetical component with 10 size and 20 sizemod and place it on a hypothetical size 50 hull. 10+50*0.2=10+10=20 size. On a tiny hull (16): 10+16*0.2=10+3.2=13. I believe the Propaganda Center is actually a normal improvement, albeit at 1 per planet, but I haven't looked at it in a very long time. Aside from that, and aside from the MCC doing something else in TA (tha
theturtlesage
What does the Size Mod do for ship components? Where do i edit/change or make new starbase modules?
[quote who="Sole Soul" reply="7" id="2851530"]@TOV: Then we have two entities within the game that are using a different bonus and naming it the same thing. My apologies. @theturtlesage: -Maximum tiles per planet is 72. While class may be able to go above this, that's all the space you'll get. -Maximum population per planet is 100 billion. -I suspect the same thing holds true for technology victory as does for UT/alliances/etc. -I don't know that you
I feel like i rambled a lot in the last post so i'll make a clear description of what i'm trying to accomplish in my Mod. 1st of all, i'm not changing any major graphics or bothering to change things like how much base income i get from population (because that requires too much effort for me... [e digicons]>:([/e] ) What i'm trying to do is make an endless, but at the same time fully balanced, gameplay experience. I don't like how technologies suddenly end the way th
I have a couple other serious questions... What about the Tech "Technological Victory"... just general information and what happens if i delete it or rename it? What about the planetary improvement Quality techs (soil enhancements...terraforming and such) is it possible to add more planetary increasing tiles, by creating a new planetary structure and a technology to unlock it? Are there other ways to increase the
[quote who="TOV" reply="1" id="2850662"]I think the abilities of techs like Universal Translators in hard coded, so you cannot create a tech from scratch that has these abilities. However, you can use the tech by a different name in the tech tree, as the internal name (used by the code) is separate from the display name. The abilities of starports are also probably hard coded. Unlike techs, you cannot make one by a different name, and any cosmetic changes will be
Hello, I have been playing GalCiv for a few months now and I've recently started taking up Modding and Coding as a hobby. I have a few questions for the other Modders out there, hoping that somebody might be able to help me. first of all, there are a few planetary improvements and research/technologies that grant abilities... For instance, Universal Translator lets you speak to other civilizations, and a Starport lets you build ships. My major question is, if i was to