Circonflexe

Circonflexe

Joined Member # 5625482
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Greetings from a new XtraDeconstruct user! I tried using this with the River Bridge mod (which is not listed as compatible) and, unsurprisingly, I cannot build bridges. What would be needed to make a mod compatible with XtraDeconstruct? (I'm asking for the bridge and also, if possible, in general). (The bridge is some quite simple business, everything is contained in a single / XML tag).

2,228 Replies 8,562,153 Views

First I want to say that this is a very good game. Sovereign casting is IMHO much better than hero casting (even though this game could maybe use a wizard hero, able to cast a few more minor spells than the exiled paridenian? make that only the "common" spells known to the sovereign?). The artwork is fantastic, much better than FE:LH (in particular I love the way the grid is drawn, pencil-like). I also like a lot the fact that this game does not have a "gold" resource, since any gold-standard

0 Replies 18,788 Views

For me this skilled worked just last night - it even gave me a choice of legendary spell to research (call of the titans, summon air elemental, death ward, summon Delin, create volcano...) By the way, this list is horrible - for instance, what is the volcano doing here, lore-wise, when there are not really opponent's cities to destroy?

4 Replies 8,940 Views

Tyrants could get some improved pikemen (call it Phalanx or whatever), to fit with the Krax style (plus no other class gets improved infantry). Also does the Guardian not already get marksmen or something? (I've never played one yet). Tinkerer could get catapults!

17 Replies 72,404 Views

It also happens deterministically for me. I tried basically all the combinations of checkboxes in the options and after each game load, I have no borders (even in cloth map). Given that city borders have a gameplay influence (where your settlers can do their job), this is a bit more than a minor bug. Stardock, this is *not* how you are supposed to incite us to play Ironman mode! (OTOH, in cloth map, it could be nice to have our empires fully shade

16 Replies 73,507 Views

Thanks! I guess I will still do the modification of threat level (how could I have overlooked that first column) until the end of my current game, then wipe out and upgrade to 2.0. I will also check if there are some mods that I could port over to 2.0.

5 Replies 34,692 Views

(this is an old v1.80 install, I just discovered by going here that 2.0 was out!) My game currently shows all monster groups (even dragons) as "weak". I tried launching without mods, and even without a Mods/ directory. However, I did install a few mods (such as the wildlands boss fix) that require to be installed in the main game directory, so some files there could be corrupted. Have any of you already seen such a bug? In which file should I look

5 Replies 34,692 Views

I made FEMM versions for some FE:LH mods, including for example "Level 7 and 7 Cities", and installed them. However, my cities are still capped to level 5. (My .femm file is not very suspect, since the XML for the mod was correctly installed (but FEMM does not check the box)). Two questions. 1. is it possible from within the game to inspect the set of loaded XML files? Is there a log file for this? 2. for testing purposes, is there a cheat

4 Replies 8,640 Views

[quote who="KamratMjau" reply="21" id="3478235"] Circonflexe: Here, if you scroll down a bit, I asked the same question, and Primal_Savage made a nice list of links to various guides and tips. Really useful. I don't particularly agree with your design goals, as I tend to want to move away from "stacks of doom", but whatever floats your boat :3. I do think you can mod "stats at unit level", seeing as how the Patchwork mod seems to do that. If nothing else you could give ev

26 Replies 96,583 Views

I agree that fame is totally useless right now, save for henchmen, for which 20 fame is a negligible cost. The main problem is that Champions themselves are not terribly useful. Here is how I would fix it. - brutally lower the Attack values of trained units and their weapons. This way, Champions keep up in damage. ( the idea being that, at comparable experience levels (loot included), a single Champion has roughly the same Attack as a top-of-the-line unit.

26 Replies 96,583 Views

[quote quoting="post"] Mindblast: 1 HP of damage for each each individual you have in a group (so a unit with 5 guys in it would get 5 damage per guy) (unless unit resists) Hero's Bane: 3 damage per unit for every champion you have in the field (unless unit resists) Auro of protection - unit will receive no damage for the next hit Aggression - all units gain +2 damage for their next attack Defensive Stance - all units gain +3 defense for 1 round Mirror Image

75 Replies 236,619 Views

[quote quoting="post"] Hello, my copy of FE:LH refuses to launch altogether. Steam is giving me the error "failed to start game (app already running)". The game is not already running (this error happens consistently, even after a fresh boot of the computer). As there is another game on my Steam installation, which launches normally, I suspect that this is a FE:LH error and not a Steam error. Thanks! [/quote] This was probab

1 Replies 7,228 Views

Hello, my copy of FE:LH refuses to launch altogether. Steam is giving me the error "failed to start game (app already running)". The game is not already running (this error happens consistently, even after a fresh boot of the computer). As there is another game on my Steam installation, which launches normally, I suspect that this is a FE:LH error and not a Steam error. I tried removing my local files (saves + mods); verifying integrity of local f

1 Replies 7,228 Views