Noted... However when you mouse over the +10 tax penalty it states that you should try lowering your taxes to lower the unrest. Taxes are already at NONE. I would say that is a bug. Thanks!
AER2014
Anyone know why the game assesses a +10 unrest penalty even with taxes set to NONE? Thanks!
Thank you Primal! I appreciate you taking the time to answer my questions. I will try adding unitStats to the mod when I get some free time.
Thank you for the reply. However the items never become available to equip during my games. This has been the case since the class restrictions were introduced into this game. I see your many informative posts Primal, do you have any other ideas I could try? Current mods: <a id="ctl00_ctl00__Content__Content__RepeaterPosts_ctl30__PostTitle" class=" bold" title="[eMOD][LH] Champion B
I would like some help here please. I'm getting ready to quit this game at over 700 hours played over these stupid class restricted items. In all my games I cannot equip any of the new restricted items to the correct character classifications. I cannot ignore it anymore... Anyone having the same issue? Any ideas on how to fix it? Thanks!
I would like to see some unique Easter eggs added to this awesome game. I recently found the Giant Lollipop and I was quite amused with the stats on it. To me stuff like that makes the game more fun. I think some Stardock staff should add themselves as Heroes in a future update or DLC. Does anyone else have any good ideas for Easter eggs to bring some more fun into this wonderful game?
Whatever happened to new heroes spawning at your capital instead of right next to your sovereign? I could not find the answer to this question through searches. Thanks!
When is this update coming across? I just logged into Steam and no updates were available. On a side note... Whatever happened to new heroes spawning at your capital instead of right next to your sovereign?
Even better... MENU --> CONTROL PANEL--> APPEARANCE AND PERSONALIZATION --> CHANGE SCREENSAVER --> NONE
I play on expert or ridiculous with 8 opponents and the AI does quests but they leave all goodie huts and defeated monster liars untouched littering the landscape in my games. I have noticed since the 1.7 patch that any level above challenging sets the AI on the annoying path of pioneer spamming the heck out of the map. Most of my games have half the AI players with 15-17 cities by turn 120ish. Now that would not be a problem except for the fact t
I was having the same problems after 1.7 patch. What I found is that I must verify my game files via the steam console at least twice a week to keep the crashes away. On average at least 1-2 files come up corrupt and need to be downloaded. I never had this problem with 1.6 patch.
I have found that some class specific items seem to be bugged for certain characters and or classes. All Mage only items are not recognizing ARAINE as a Mage although she has that class trait. Similarly The Shield Of The Sentinel will not work on any Defenders (Sovereign or otherwise). EDIT: Sorry I forgot to note that Mage only items do not work on Sir Kodrin either. It is looking like any
[quote quoting="post"] 2.) The faction General Tarth is in had 1714 influence by turn 105 (maybe sooner) but that is the point I met him. The screen I'm posting is turn 135. His faction influence is astronomical compared to the rest of us. How could he get such influence so quickly? [/quote] I started another game and ran into another uber AI player! How would it be possible to cast the spell of ma
[quote who="mqpiffle" reply="2" id="3479129"] 1.) All the computer AI faction names changed to randomly generated names. Any ideas on how to get the default faction names back? Not to bomb your thread, but I did make a pretty simple mod to help with this. https://forums.elementalgame.com/455223/page/1/#3473941 It does work just fine with the 1.7 beta, I will realease an updated version once 1.7 comes out in earnest.[/quote]<
Hello. First post here. I have well over 300 hours in this game so far. I downloaded the 1.7 beta and started a new game and a couple of things caught my attention. 1.) All the computer AI faction names changed to randomly generated names. Any ideas on how to get the default faction names back? 2.) The faction General Tarth is in had 1714 influence by turn 105 (maybe sooner) but that is the point I met him. The screen