I for one welcome our new AI overlords! Looking forward to this update.
LordTheRon
Aww, was really enjoying it too. Please help forum admin.
Great read and some nice thoughts. Gonna play Drengin too next, but first have to finish my current aweome Drath game. :)
[quote who="tid242" reply="9" id="3844761"] Reduced 54% Original 1504 x 772 Ah, here is that pic of my sadness... ;o -tid242 [/quote] Oh wow, that makes me sad too. You'd defi
[quote who="slarjy" reply="6" id="3844749"] Quoting LordTheRon, reply 4 Yeah, I agree. Extra advantage from missiles is that you can also fire missiles from a 3 or 5 hex distance without engaging into battle. So they work great for softening up enemy fleets too. I have found this to be f
Yeah, I agree. Extra advantage from missiles is that you can also fire missiles from a 3 or 5 hex distance without engaging into battle. So they work great for softening up enemy fleets too.
[quote who="gypsy2299" reply="5" id="3843606"] As for the Tech being random. To me this is one of the greatest "new ideas" of Gal Civ 4. It stops people getting in the rut of bee-lining the same techs every game then whining that the game is boring cause it's the same old same old every game. If anything the penalty for changing should be doubled to make it even more expensive to bee-line. [/quote] I fully agree. I can see why people li
Not yet afaict
The tech tree (tech navigator I should say) was shown in Brad’s journal last week and it was said to come soon in the patch notes by Derek. https://draginol.stardock.net/images2018/The-Galactic-Civilizations-IV-Guide_1067B/image_thumb_98.png
Will the tech navigator also make it in Derek?
Awesome, nice list of great changes already. Looking forward to 77a. Game is in really good shape imho. I have GalCiv2 vibes again, while GalCiv3 never really caught on with me. With the final expansions I kinda enjoyed it but this one is already better imho.
Just quickly want to second XWerewolfX's request. I almost always turn down the AI trade offers, because they just aren't anywhere near fair.
Downloading the Alpha as I type this. Looking forward to trying it out this weekend.
Ah nice stuff. Looking forward to more. A thing that kinda bugs me though is that the AI is (still) colonizing chanceless planets like Mars. Besides it being slightly annoying to the human player it's a waste of a good colony ship by the AI. It always gets converted because of Influence.
You have to research planetary invasion before you get access to transports!
Thanks Rhonin, it works now. Not incredibly intuitive though as I selected a planet and went to create a commonwealth from the colony screen, so I assumed that it would automatically include that planet in the commonwealth. But then I DO have to select it again from the list. So it works, but it could be more intuitive.
[quote who="hawkeyebf1" reply="2" id="3710741"] Until now all thing which happens in intrigue are just changing values of different mechanics in game for a couple of turns. There was a crises with a space monster what destroyed a planet. Yes the planet was gone but I never saw a space monster. In fact values changed really happens doesn't anything.. But take a look at steam reviews. Mostly positive BUT nearly all good new reviews are from short term play
I got the message that Commonwealth could not be created because I hadn’t assigned a capital. I couldn’t find where to set the capital. Didn’t crash the game, but felt like a bug nonetheless.
Oh great news, that’s next week already! Really looking forward to the new expansion. Game has become so much better after Crusade. Those new mechanics look to add a lot of extra depth.
I agree. I love Crusade and all the changes they've made, but approval is a big black box. Every tooltip perfectly explains how you get your research, manufacturing, etc, but appoval, no idea why it is so low. No idea what the exact effect of an approval building is. This would really help.
Yep, that's it! Downloading it now. Thanks. :)
Great! But I can't see it yet as an opt-in yet in Steam.
I got to play my first 50 turns yesterday as The Slyne in a Large galaxy with 7 normal opponents. Boy what an enjoyment! Almost all of my GalCiv III vanilla pet peeves are gone. This is really getting close to my ideal 4x space game. 1) No more min-maxing through sliders! This was my biggest problem with GalCiv III. Having to set these and constantly tweak these, but still having the feeling I'm not doing it right. It was too tedious, so I stopped bothering, concluding in me playing a
Bring on part 3 please. Yeah, I'm counting down to the 4th. I have a feeling things won't go as easily as the cocky humans think... What could possibly go wrong?
Ah great, loving these! Argos surely died a hero. Let's hope it was not in vain!