Being able to truly customize ship types and weapons Make large ships be capable of being Carriers: (would be a research item) Leaving more room on tiny ships for weapons and defenses (wouldn't need engines ect) Carriers would give bonus to defense and offense of fighters Only range of Carrier would matter on main map (fighters would be carried inside) Make varients of weapons: (you choose improvement not just reduction in size) Autofire: 3x shots per round with
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What would you pay good money for in an expansion? (The unofficial inquiry)
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GalCiv2 Forums
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I have found that fleets of tiny fighters to be the best punch for the money. I will have 3-4 classes of fighters built each based on a different attack. I have tried using larger ships, but the small fighters seem to out fight and take less damage then any other class. Its partly because of the logistics built into the game. If I have a 17 logistics value I can have 8 fighters in a fleet. Each tiny ship only uses 2 logistic points. The small ships are also easy to upgrade all at once. I
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