[quote who="Ender9963" reply="1" id="3911128"] You can chip away at border planets that you already have some cultural power over but taking a planet deeper in someone's system is a very hard to do. This just makes sense to me and is how the game should work. Think of culture as your supply lines with a ground army, you can't just push deep into someone else's supply line and take a city and expect to hold it without a supply line of your own helping. [/quote] &n
Stringer2
[quote who="Publius of NV" reply="2" id="3911174"] There's a setting on new game start that turns off AI surrendering to other AIs if you'd like to try that. [/quote] That sounds good idea. I will try that! If I could, I would also ban them from trading tech or at least make it very hard for them. Now it feels they all have it as what comes to important things like ship sizes. And not only they trade, but I suspect they also steal mine [e digicons]>:([/e]
I have been trying to conquer opponents now forever. Normally it goes so that I will take few planets and then after a while the original culture will suck them back. If I try to take all planets that belong to the race, they will donate rest including the culture to some stronger opponent of mine. And then that one sucks the planets to them. I have been trying to build communication starbases, a lot of them, but no dice. In my opinion, cult
Darn, I didn't notice it was earlier today than previously. I so waited for this highlight of my week :(
So.. Is it going to happen again tomorrow?
Only couple minutes now..
Wow! That I will not miss. But please next time use some kind count down, because not every one lives in USA.
[quote who="satoru1" reply="89" id="3430923"] I just eliminate the middle man and format the damn thing. Not like I need the 'recovery' partition to I can get MORE junk installed if the computer dies. Besides I'm usually installing it on a computer I built anyway, or I ordered for the inlaws/parents. [/quote] Yea, like I said, sometimes that is what I do too. For the sake of just some minor irritation I however might go the easy way and just use uninsta
[quote who="Frogboy" reply="38" id="3430807"] Quoting Sarudak, reply 36 Is the sample game going to be actually good or is it really just a tech demo? Just a benchmark. There's no "game" to it at all.[/quote] Is it interactive at all, or just video like benchmark with static data? Because I'm not sure how much such static thing tells about the engine more than the hardware where it runs.
[quote who="Tharios" reply="103" id="3430802"] Love the digital media all you want. It's gonna get wiped out...20 years, tops.[/quote] Yea, just like when I threw my 90's games to trash. I should have probably saved them as relics, but there was no real use for them. Besides, the very best of them seem to have made comebacks as more or less modernized digital download versions.
[quote who="Cumberberg" reply="84" id="3430431"]Part of the reason I ditched my PC is that even with a typical computer out of the box, i don't think I ever once purchased a piece of software that didn't require some sort of tech support or custom instal to get to run properly. [/quote] Out of the box and probably full of crapware. No wonder your life was pain. When I buy a PC, the first thing I do is uninstall all Norton programs and other shit the mfg decided
[quote who="Cumberberg" reply="82" id="3430398"] i couldn't stand my PC so I got rid of it and I love my Mac. I also love sci fi games, including Gal Civ. I'd gladly drop $100 right now to support the development of this game, but i can't rationalize doing that if I don't even know if I'm going to be able to play it on my computer...[/quote] Oh your computer can run it just fine. The problem is your OS, which you can swap for better
[quote who="Lucky Jack" reply="21" id="3430207"] That is why the God invented virtual machines. And that is why another God (MS) keeps deleting VMs from their OS. [/quote] That is why a true believer worships VMWare. He/she should probably also find volume version of the Windows license (without activation).
[quote who="kryo" reply="16" id="3429785"] Quoting antibor, reply 15If you have VS 2003 on the same machine, can VS 2012 2012 requires Windows 7+, but 2003 is not supported on anything above XP.[/quote] That is why the God invented virtual machines.
[quote who="DarkSide73" reply="38" id="3427479"] Ive seen such happen when using c# to dispose of connections to dbs after reading large data sets into memory (10,000 + records per read) the dispose method does not clean up when you call it. Could not tell if the issue was related to MSSQL, DB or Oracle as connections were to all three and the service I was running also needed to keep running checks periodically for activity. [/quote] What .
[quote quoting="post"] In other words, the alpha is not designed as a technology preview. The Founders should absolutely post their complaints on game play and fun levels as long as they keep in mind that the other stuff (fleet battles, diplomacy, trade, culture, etc.) are on the way. [/quote] It depends on how you are going to remind of that. If the game crashes when you press something, then consider a bug report coming. Throw a friendly reminder popup and
What I would like to see, is a combined tech tree with millions of different combinations randomly selected until game ends. It means that instead of having many different inventions in the database, you would have basic concepts and some kind rules how they can be combined. For a user it should still show like there were a tech tree with inventions, but just one that would never end. This of course would have to be supported by modular graphics and even game mechanics. Quite challenge, but p
Why don't you just buy blank dvd box from a shop and print a paper cover yourself? I'm sure you can spice it with a screenshot from the game or something. Or if you want to get serious and have a collector's edition, then buy a 3d printer and print a subject related box :D. Inside you can put your Steam user account details.
[quote who="Wetballs" reply="72" id="3426720"] I've never even owned a cell phone. [/quote] Huh, really? Not even a idiotic phone without "smart" features?
[quote who="satoru1" reply="68" id="3426654"] Steam's internal data they suggest that while some people are very 'sales oriented' this in general doesn't appear to cannibalize pre-order or full price purchases. Which is contrary to what you'd imagine. Most people are not super ultra coupon clipping crazy people. As shown by the clock work nature of posts like "OMG I PAID $50 FOR CIV5 NOW ITS ON SALE!! SCREW YOU STEAM" For literally every major steam sale. Even though
No point of arguing if physical game is more playable than digitally distributed, because most physical games require that internet anyway for activation. Some even download stuff before they let you to play. For example, I have bought physically distributed steam games, like Warhammer@ 40000: Dawn of War II.
[quote who="Lucky Jack" reply="40" id="3425879"] But, when the page fault rate gets high the performance of the OS and all running apps can become unbearable, and even appear hung. [/quote] Yes, and nobody has tried to deny that fact. I have 16gb ram on my notebook and something like 12gb of that actually free. I'm not going to even try filling it with a regular game, swapping or no swapping. I don't care if the game allocate
[quote who="NitroX infinity" reply="23" id="3425823"] I'd like to see you get Wifi in the Amazonian jungle or the Sahara desert [/quote] No problem, fellow Americans have launched lots of satellites to the space just so you can use Steam in the Sahara :)
[quote quoting="post"] I understand it's probably too expensive for Stardock to have physical media but is there any chance we will be able to download the game, burn it on a disc and install it on a computer without an internet connection and Steam? That would make me feel a whole lot more comfortable. [/quote] Oh, I'm sure someone makes an unofficial crack sooner or later. Personally I don't care, I have multiple net accounts (mobile) and the He
[quote who="DarkSide73" reply="18" id="3425432"] Especially in a game of this nature a couple of errands threads could cause memory leaks. And since they are running on seperate threads that is going do be no easy task to properly manage even with some assistance from the language. [/quote] Wait, what memory leaks? Are you talking about some unmanaged libraries used in the threads that cause the leaks, or can you provide a example code where such t