[quote who="The_empire1942" reply="2" id="3678016"] I keep the drivers up to date as much as possible when ever a new one comes out on Gforce experience. As for the DX12 yes I was running on the game on it. thinking of doing it in safe mode and/or try it on 11 which ever fixes it. The one thing that's bugging me is each time it crashes I run a validation it hits on two files every time, and I did try a reinstall nothing. [/quote] Don't worry about the 2 files w
GGTheMachine
[quote who="edetamasan" reply="14" id="3677912"] How can you make the Strategic Bomber target all the ground units?! I just played an unranked game versus an AI and he completely ruined my biggest army with 1 Strategic Bomber. WTF?! Before this update, I could easily win against an AI, but now I do not have a chance. Also, the replays are not being saved. Why? [/quote] The intentions were explained in the patch notes. The Strategic Bomber has a drastic metal co
[quote quoting="post"] Hi every one in having trouble with the game. Some times I'll be just getting to the game. It does take a few minutes which is odd giving my set up, and it will either crash or go into the game. The second part is I'll be playing the game. About 45min to an hour and a half in it would crash no reason. I got the game through steam and I check steam says the files are good. I haven't messed with the default settings to much. Short from a full reinstall I'm clueless.<
Multiplayer LAN would be a great feature to have but unfortunately every feature and change we make has an opportunity cost, especially as our team is quite small. It's on the list so it may happen at some point, but it's not a priority. I'm guessing only ~1% of the player base would find it useful.
[quote who="Luxlupus" reply="48" id="3677423"] What about something outside the game but in the forums... Dev diaries that come out when it should and is found on steam (link to this or whatever) [/quote] I don't understand.
[quote who="Benedictis" reply="11" id="3677395"] All seem interesting changes, thanks for the exhaustive list GG. Nice work. Looks like some room is progressively being made for the T4s. [e digicons]B)[/e] [/quote] Thanks. Yup! I'm currently working on the balance for the two T4 units at the moment. Can't wait to get them out to you guys, they're badass.
Being able to see enemy weapons and nano mesh armor through FOW are bugs and will be fixed at same point. The player Power Indicators are also incredibly pointless and confusing, I wouldn't mind seeing it removed. I'm not so sure about the territory map, I think it's fine the way it is. Scouting is invaluable for discovering what tech and unit compositions your opponent is going for, I don't think being able to see enemy regions takes away from that.
[quote who="fantstc1" reply="38" id="3676871"] ... The most pronounced symptom of this is when my units go stomping off in unexpected directions, which is STILL my ongoing gripe... I mean, I see so many requests for control over unit behaviors. Can this not become the next priority? [/quote] Current priorities are implementing Juggernauts, Vulcan and better modding support. Afterwards we'll be pushing a lot for stability (Fix
[quote who="DKTrue" reply="20" id="3674957"] Suggestion: Would it be possible to disable armies for Engineers? It useless and if you click too fast after PHC spawns an Engi Drop with Quanta, sometimes you have an army of Engineers. Either way, if it's a bug or me being stupid: It's useless. [e digicons]:D[/e] [/quote] Wow, you are right! I unintentionally discovered it and then was able to reproduce it somewhat reliably. I'll look into getting this bug f
[quote who="fantstc1" reply="37" id="3676867"] Quoting GeneralsGentlemen, reply 33 Yeah just box and press V. Two factories producing T1 with two engineers supporting at the start of the game. ... you'll be boxing, and boxing, and boxing.... ... harder and increasingly an
[quote who="grefranger" reply="36" id="3676778"] Yeah not even bothering with dreadnought upgrades nowadays. Please make upgrading them less tedious [/quote] Are you aware there is a menu option for automatic leveling up of Dreadnoughts?
[quote who="Quesocito" reply="5" id="3676387"] my ultimate issue with the game in order for MP to thrive, is that the winner shouldnt win even more.. currently in AOTS whoever is winning, has a much higher chance of winning, due to map control = resources = map control. so if u are aggressive enough and gain the upper hand on map control, u are even more likely to keep that upper hand, and the opposing player is even less likely to make a come back. [/quote] I
[quote who="Ashpire" reply="1" id="3676033"] Astounding... How can your head not explode? It's terrific to see this level of care and effort go into the game. Thanks very much. [/quote] Haha thank you, it means a lot! You're welcome. :D
** RELEASED 5/11/2017 ** Quality of Life
[quote who="fantstc1" reply="31" id="3675544"] Quoting GeneralsGentlemen, reply 30 The forming of armies with mouse clicks will be removed next update. Hrmm... this was one of the easier ways to make the T1 units form up and work together. Now I h
Hmm, I couldn't replicate that specifically. But there is a general frustration from accidentally forming armies by right clicking on a unit when you already have one selected. That may just be it, instead of something to do with summoning the Orbital. The forming of armies with mouse clicks will be removed next update.
This issue has specifically been fixed in the upcoming 2.25 update. We don't have a date confirmed yet, but I'm guessing it will be launched in around 2 weeks. (But don't hold me to this.)
The existing campaign and the scenarios could certainly do with some overall improvements, but right now it's not a priority.
[quote who="DKTrue" reply="25" id="3675241"] I originally talked about a bug. If you spawn a new Engi with Quanta and immediately click on it to give commands, it sometimes makes an army of engineers. ALL of them! [/quote] Wow. Do you have a replay where this happened?
Thanks for posting, this issue will be fixed in 2.22
[quote who="DesruX" reply="16" id="3674283"] Quoting Frogboy, reply 5 We already have this ability. The game autosaves and you can load it and continue the game where you left off. Great, so if I play multiplayer with a friend and one of us crashes we can load the game again and bo
[quote who="Ticktoc" reply="2" id="3673793"] To talk to team mates you have to hit Enter then press Tab to switch between team mates and everyone. [/quote] That's right. This actually confused me when I started with the game. Working on Shift or Ctrl + enter for team chat too.
[quote who="Ticktoc" reply="3" id="3673794"] Quoting GeneralsGentlemen, reply 2 Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then a
Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then again, heavy anti-air such as Air Eliminator and Sky Ender would make short work of scouts with Nano-Mesh armor, low tier anti-air don't scale so well.
Not sure why you think the Hades is unless, it received a very generous price reduction. There is more utility to bombers than instantly wiping extractors. Frigates were also buffed in 2.2, and we have more buffs coming for Frigates in 2.3 which will make the Hades have even more of a role to play.