GGTheMachine

GGTheMachine

Joined Member # 6528533
0 Posts 1 Replies 1,385 Reputation

[quote who="The_empire1942" reply="2" id="3678016"] I keep the drivers up to date as much as possible when ever a new one comes out on Gforce experience. As for the DX12 yes I was running on the game on it. thinking of doing it in safe mode and/or try it on 11 which ever fixes it. The one thing that's bugging me is each time it crashes I run a validation it hits on two files every time, and I did try a reinstall nothing. [/quote] Don't worry about the 2 files w

6 Replies 87,599 Views

[quote who="edetamasan" reply="14" id="3677912"] How can you make the Strategic Bomber target all the ground units?! I just played an unranked game versus an AI and he completely ruined my biggest army with 1 Strategic Bomber. WTF?! Before this update, I could easily win against an AI, but now I do not have a chance. Also, the replays are not being saved. Why? [/quote] The intentions were explained in the patch notes. The Strategic Bomber has a drastic metal co

19 Replies 127,001 Views

[quote quoting="post"] Hi every one in having trouble with the game. Some times I'll be just getting to the game. It does take a few minutes which is odd giving my set up, and it will either crash or go into the game. The second part is I'll be playing the game. About 45min to an hour and a half in it would crash no reason. I got the game through steam and I check steam says the files are good. I haven't messed with the default settings to much. Short from a full reinstall I'm clueless.<

6 Replies 87,599 Views

Multiplayer LAN would be a great feature to have but unfortunately every feature and change we make has an opportunity cost, especially as our team is quite small. It's on the list so it may happen at some point, but it's not a priority. I'm guessing only ~1% of the player base would find it useful.

16 Replies 74,794 Views

[quote who="Benedictis" reply="11" id="3677395"] All seem interesting changes, thanks for the exhaustive list GG. Nice work. Looks like some room is progressively being made for the T4s. [e digicons]B)[/e] [/quote] Thanks. Yup! I'm currently working on the balance for the two T4 units at the moment. Can't wait to get them out to you guys, they're badass.

19 Replies 127,001 Views

Being able to see enemy weapons and nano mesh armor through FOW are bugs and will be fixed at same point. The player Power Indicators are also incredibly pointless and confusing, I wouldn't mind seeing it removed. I'm not so sure about the territory map, I think it's fine the way it is. Scouting is invaluable for discovering what tech and unit compositions your opponent is going for, I don't think being able to see enemy regions takes away from that.

4 Replies 35,308 Views

[quote who="fantstc1" reply="38" id="3676871"] ... The most pronounced symptom of this is when my units go stomping off in unexpected directions, which is STILL my ongoing gripe... I mean, I see so many requests for control over unit behaviors. Can this not become the next priority? [/quote] Current priorities are implementing Juggernauts, Vulcan and better modding support. Afterwards we'll be pushing a lot for stability (Fix

55 Replies 344,903 Views

[quote who="DKTrue" reply="20" id="3674957"] Suggestion: Would it be possible to disable armies for Engineers? It useless and if you click too fast after PHC spawns an Engi Drop with Quanta, sometimes you have an army of Engineers. Either way, if it's a bug or me being stupid: It's useless. [e digicons]:D[/e] [/quote] Wow, you are right! I unintentionally discovered it and then was able to reproduce it somewhat reliably. I'll look into getting this bug f

55 Replies 344,903 Views

[quote who="Quesocito" reply="5" id="3676387"] my ultimate issue with the game in order for MP to thrive, is that the winner shouldnt win even more.. currently in AOTS whoever is winning, has a much higher chance of winning, due to map control = resources = map control. so if u are aggressive enough and gain the upper hand on map control, u are even more likely to keep that upper hand, and the opposing player is even less likely to make a come back. [/quote] I

19 Replies 127,001 Views

[quote who="Ashpire" reply="1" id="3676033"] Astounding... How can your head not explode? It's terrific to see this level of care and effort go into the game. Thanks very much. [/quote] Haha thank you, it means a lot! You're welcome. :D

19 Replies 127,001 Views

[quote who="DesruX" reply="16" id="3674283"] Quoting Frogboy, reply 5 We already have this ability. The game autosaves and you can load it and continue the game where you left off. Great, so if I play multiplayer with a friend and one of us crashes we can load the game again and bo

20 Replies 292,865 Views

[quote who="Ticktoc" reply="3" id="3673794"] Quoting GeneralsGentlemen, reply 2 Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then a

4 Replies 40,964 Views

Agreed. I'm not sure what the best solution is yet but Orbital jamming could do with a bit of a rework. As for Nano-Mesh armor, it causes a number of other issues and I'm planning on reworking it so it's less exploitative. But then again, heavy anti-air such as Air Eliminator and Sky Ender would make short work of scouts with Nano-Mesh armor, low tier anti-air don't scale so well.

4 Replies 40,964 Views

Not sure why you think the Hades is unless, it received a very generous price reduction. There is more utility to bombers than instantly wiping extractors. Frigates were also buffed in 2.2, and we have more buffs coming for Frigates in 2.3 which will make the Hades have even more of a role to play.

5 Replies 7,075 Views