[quote who="Arisal" reply="1" id="3673523"] In one of the other blog posts you guys said "Everyone who bought the upgrade from Ashes to Escalation will get a season pass to the DLC we're adding to Escalation". Does that start with this DLC or is that for later DLC? I just noticed it was not added to my steam account since I purchased Escalation at launch. Any clarification about how the "season pass" will work would be great. [/quote] I'm not sure how th
GGTheMachine
That is really strange. The first one I thought was just bad timing but now I think there is probably a bug or something. I have been having no trouble finding games lately and I'm Gold. Being Gold doesn't actually matter anyway, the restrictions for matchmaking are lifted after a few minutes of searching and not finding an opponent at a similar level. To double check, you are not running any beta opt-in?
If the issue is the Nexus being destroyed too easily then it'll probably fix itself as I plan on increasing Nexus health in the next update anyway as base sniping can be quite frustrating in team games.
A small update has been launched to fix a few issues: Crash Fixes Fixed an issue where the new host crashes at the end of a game when there was a host migration. Fixed an issue that occurred at the end of a long match when attempting to save replay data. Air Marauder & Air Rampager While it's great that the Gunships are now becoming a big part of the game after being neglected for so long, the
Sorry, I haven't looked into this yet. Getting 2.2 out and everything for it was pretty hectic. I'll look into this soon.
Wow nice, thank you so much for taking the time to gather all this. I'll forward it on!
Update. Shift + right click to remove 5 from queue has already been done and will be implemented next patch.
Edit: The replay was version 2.2 which will no longer work. Hey guys! Here's a nice high-level match I had against Priest on Italia. Would make for a good shoutcast I think. Replay File: </spa
[quote who="Elknar" reply="11" id="3672928"] I'm glad to see that there are some improvements regarding modding, but I still have to ask: when can we see multiplayer mods? [/quote] You can now! Modding was a big part of the 2.2 launch.
[quote who="fantstc1" reply="6" id="3672779"] Found that I was getting cheezed, but couldn't crack how... so... now awaiting replays. Glad to hear balance has changed too. [/quote] A lot of frustrating cheese strategies have been nerfed hard in 2.2
Yup, plan on getting that implemented.
[quote who="GeneralsGentlemen" reply="14" id="3672529"] Not to worry, the 2.2 patch will be launched tomorrow. [/quote] Sorry, I got the day wrong. It's Thursday.
Not to worry, the 2.2 patch will be launched tomorrow.
Opt-in means you access it via the beta tabs on your steam game properties.
Escalation was given away free to all owners of the base game. You should have it on your steam Library.
[quote who="Ashpire" reply="2" id="3672385"] Here's the DropBox link. Not sure what you mean about posting the email... Just reply here when you've gotten the file. Thanks [/quote] Oh, I meant replay, not email. Cheers
I think 50 Quanta for an Engineer is still a fantastic deal. Being able to instantly call one in and immediately start building extractors or defenses anywhere on the map is incredibly valuable.
Hi there. Please include the replay in the post. Upload to a site like dropbox and include a link here. I'll forward it on. Thanks.
Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add! The massive 2.2 update , one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me
The 2.2 Opt-in has been updated! All changes have been edited into the initial post.
Welcome to the replay section One of the big features in 2.2 is the ability to post replays. We are adding this section to the forums to allow players to share replays for whatever reason, whether it's asking for advice on how to improve or showing off an epic game in the hopes of getting shoutcasted. Providing replays will be very valuable when reporting bugs, but please leave that for the bugs section of the forums. Before you post a replay plea
[quote who="404JesusNotFound" reply="1" id="3671724"] Love the changes so far! As a newer player who wasn't totally familiar with the previous balance the new stuff "feels" better and much more intuitive to me. I am having a much easier time beating the AI now without intricate knowledge of counters and build orders. [/quote] That's great to hear! Glad you're enjoying it. :)
There's a few units such as the Harvester which had errors in their tooltips which should be fixed in 2.2 The reason why, the way tooltips are implemented it needs to be entered in as "15%%" because just % has a certain use in the programming. Thanks for bringing it up though.
The Substrate Dreadnoughts did get some buffs as they were undperforming in Multiplayer. Thanks for bringing it up, I'll look into it.
Changing the game speed independently for two players would not be possible and I don't think that's a good idea. Having a Quanta upgrade to decrease build time of units isn't a bad idea, but I don't think it would add much, especially as it overlaps with the mechanic of using Engineers to boost a factory.