GGTheMachine

GGTheMachine

Joined Member # 6528533
0 Posts 1 Replies 1,385 Reputation

[quote who="Arisal" reply="1" id="3673523"] In one of the other blog posts you guys said "Everyone who bought the upgrade from Ashes to Escalation will get a season pass to the DLC we're adding to Escalation". Does that start with this DLC or is that for later DLC? I just noticed it was not added to my steam account since I purchased Escalation at launch. Any clarification about how the "season pass" will work would be great. [/quote] I'm not sure how th

10 Replies 88,176 Views

That is really strange. The first one I thought was just bad timing but now I think there is probably a bug or something. I have been having no trouble finding games lately and I'm Gold. Being Gold doesn't actually matter anyway, the restrictions for matchmaking are lifted after a few minutes of searching and not finding an opponent at a similar level. To double check, you are not running any beta opt-in?

14 Replies 61,752 Views

A small update has been launched to fix a few issues: Crash Fixes Fixed an issue where the new host crashes at the end of a game when there was a host migration. Fixed an issue that occurred at the end of a long match when attempting to save replay data. Air Marauder & Air Rampager While it's great that the Gunships are now becoming a big part of the game after being neglected for so long, the

1 Replies 21,320 Views

[quote who="Elknar" reply="11" id="3672928"] I'm glad to see that there are some improvements regarding modding, but I still have to ask: when can we see multiplayer mods? [/quote] You can now! Modding was a big part of the 2.2 launch.

19 Replies 140,947 Views

Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add! The massive 2.2 update , one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me

4 Replies 15,035,992 Views

Welcome to the replay section One of the big features in 2.2 is the ability to post replays. We are adding this section to the forums to allow players to share replays for whatever reason, whether it's asking for advice on how to improve or showing off an epic game in the hopes of getting shoutcasted. Providing replays will be very valuable when reporting bugs, but please leave that for the bugs section of the forums. Before you post a replay plea

0 Replies 10,737 Views

[quote who="404JesusNotFound" reply="1" id="3671724"] Love the changes so far! As a newer player who wasn't totally familiar with the previous balance the new stuff "feels" better and much more intuitive to me. I am having a much easier time beating the AI now without intricate knowledge of counters and build orders. [/quote] That's great to hear! Glad you're enjoying it. :)

19 Replies 71,230 Views

There's a few units such as the Harvester which had errors in their tooltips which should be fixed in 2.2 The reason why, the way tooltips are implemented it needs to be entered in as "15%%" because just % has a certain use in the programming. Thanks for bringing it up though.

1 Replies 10,563 Views

Changing the game speed independently for two players would not be possible and I don't think that's a good idea. Having a Quanta upgrade to decrease build time of units isn't a bad idea, but I don't think it would add much, especially as it overlaps with the mechanic of using Engineers to boost a factory.

2 Replies 4,677 Views