Omega 607

Omega 607

Joined Member # 673577
0 Posts 0 Replies 4,617 Reputation

I figured I’d add my two cents… I agree with ta_erog - everyone is assuming the largest ship carries with it the most complex design and advanced technology which is not necessarily true. I could be wrong here, but if you look throughout modern warfare, smaller but more advanced ships have developed later than, say, battleships; take the AEGIS cruiser, for example. The same goes with several other technologies such as computers (in a general sense). Nowadays, smaller usually means mo

179 Replies 35,059 Views

This post is meant to spark some discussion regarding what beta players and fans would like to see in terms of diplomacy and espionage. First, what diplomatic options will be given in the game? Will there be non-aggression pacts, peace treaties, trade and research treaties, and defensive as well as full alliances? I feel that a more refined and developed system with numerous degrees of a relationship between two empires will give the 4X portion of Sins of a Solar Empire more presence

3 Replies 10,862 Views

Hello everyone! I just wanted to say I am a huge fan of the GC series and am looking forward to this game immensely! After doing a little research, I still had a question about colonization. -Are there several planets/stars in a game? If so, are there habitual planets which can be colonized or do all planets have habitants who must be bombed and invaded? -If there is colonization, does it work like a typical strategy game (i.e. sending a colony ship and populating it

3 Replies 9,464 Views

Hey everyone - below is the build I'm considering for a new desktop. Please take a look at it and let me know what you think about the parts, areas which may need beefed up, areas which could be toned down and potential conflicts. Just to quickly note a few questions I'm wrestling with - keep in mind I am going to keep this PC for awhile. I had my old one for six years before it crapped out... -Should I get XP or Vista and wait out the issues? -Should I go for duo or quad

6 Replies 9,365 Views

Hey everyone - there are two things I want to discuss. First, I am looking for a good company to build a PC for me. I realize that you can get PC parts much cheaper and build one yourself, but I don't have that level of skill. I’ve heard I should not go with Dell, but I would like a decent warranty with the machine as well. I’ve had a horrible experience with IBuyPower. Second, I was wondering what hardware you would recommend, including (but not limited to): -Operating System -

7 Replies 10,763 Views

Hey everyone - there are two things I want to discuss. First, I am looking for a good company to build a PC for me. I realize that you can get PC parts much cheaper and build one yourself, but I don't have that level of skill. I’ve heard I should not go with Dell, but I would like a decent warranty with the machine as well. I’ve had a horrible experience with IBuyPower. Second, I was wondering what hardware you would recommend, including (but not limited to): -Operating System<b

4 Replies 17,801 Views

Hey everyone. I was watching something on TV the other day about the ESRB going on a crazy power trip. For example, Oblivion now receives a "Mature" rating rather than "Teen" because the ESRB found out somebody (meaning ONE person) created a mod which made nude characters. That aggretaved me. This, however, infuriated me. Turns out, the ESRB consists entirely of three people. That's right, three whole people who are affecting an entire industry worth more now than the movie industr

0 Replies 2,398 Views

Have any of you played the Europa Universalis series? If not, I strongly recommend it. The reason why I bring it up is I feel like it has (arguably) the best diplomacy model of any strategy game yet. I would like to see greater levels of relations (non-agression pact to peace treaty, defensive pacts, full-blown alliances and so on) in GC. Borders and bans a particular weapons (say biological, for instance) would be good too. What's your opinion on this? Is there another gam

4 Replies 5,919 Views

I had a few questions regarding spies in DA. 1. I know the cost of a spy grows in a staggered (or exponential) pattern. What happens if I have five spies and one is "nullified". Does that make the sixth any less expensive? 2. How do YOU know if you're being spied on and do you have to place the agents in that particular region to nullify the enemy operative? 3. I know the more spies you have on a civilization, the more quickly you gather intelligence. Must you co

2 Replies 4,517 Views

GalCiv 2 and its expansion pack is glorious. It is the best 4X strategy game set in space since Master of Orion II. We all know this stuff - blah blah blah. But you still CANNOT rename stars and their planets! What is up with this? All these wonderful features, great AI... and this is not in the game? What gives? I don't know why this is so important to me.

1 Replies 4,141 Views

My guess is because the star doesn't belong to you like the planets do. What happens to the names of the planets for which the AI has taken over and 'named'. They'd be the name of the old star I would assume. Really though since this is a single player game the AI isn't going to bitch that you changed their star's name. *LOL* You to

13 Replies 12,115 Views

GalCiv 2 Development Team & Beta Testers, I just wanted to let you know I think the game kicks ass. It is, without a doubt, the successor to the acclaimed Master of Orion series. I'm excited that the first couple reviews have been very positive and am grateful that you, as a team, are continuing to improve the game. It's a job well done and that's something to be proud of in these days of shotty, half-assed, buggy games. Great work!

0 Replies 2,407 Views

Ha - this reminds of a game of GalCiv I I played. The Carinoids came on early in the game but had 11 (!) star systems. Towards the end of the game - when it came down to me, the Dreign (or whatever) and the Torians, the Carinoids were the second most powerful government (after me) in the game! They had nearly 400 billion people too and a massive fleet. Kind of crazy. I worked a deal with the Dreign (or whatever) so we'd both attack. They dealt with their fleet and I took most of their worl

25 Replies 13,855 Views

A couple things I wanted to know, however. I've started up GalCiv I again and noticed that, at the beginning of the game, civilizations grow immensely fast. It seems like in the beginning all I can do is build colony ships to keep up. This is kind of annoying. Shouldn't colonization go a little bit more slowly to give the game a more epic feel? Also, is there a way to stop other civilizations from trespassing through your space? Is there some kind of border agreement now? <b

3 Replies 4,858 Views

Hey everyone, I'm not sure if it's my place to speak here since I'm not a beta tester. However, map size and the "epic" feeling are, I believe, incredibly crucial factors in 4x strategy games. I feel the GalCiv team would be making a mistake if it were to sacrifice a feeling of open space for those with lower-end graphics cards. Granted, you can't bet on everyone having the latest piece of hardware in their PCs, but 32 MB is very out-of-date. Because GalCiv II is a space

35 Replies 16,446 Views

So when you say that they only have different names when they belong to a race, you mean only their starting solar systems? In other words, the terrans start with Sol (which has Earth, Mars, Jupitor, and so on) but once they colonize another star system - say Regula - it will be Regula I, Regula II, Regula III and so on?

10 Replies 10,488 Views

I've been following the development of the GalCiv II for quite awhile now. I'm a big fan of GalCiv I and its expansion. I love this game! I think it's the best thing to hit 4x strategy since game series like Civilization and Master of Orion. There are just a few questions / points of criticism I have - maybe you can clear it up for me. First, the planet names seem weird to me - not so much the names but different planet names than wha tthe stars are called. Second - and you may

10 Replies 10,488 Views

TrekE- That's exactly what I'm talking about. In games such as GalCiv, the predominant philosophy of a civilization is to conquer - everything is about power. That, of course, is what makes the game fun. But what could make it even more immersive is working in features that create and sustain a balance of power, further enhancing the player's experience. Very good suggestions, also. I really like the idea of partitioning territory ahead of time, chec

4 Replies 6,674 Views