mbdenton

mbdenton

Joined Member # 710164
0 Posts 0 Replies 2,992 Reputation

There seems to be a problem with pinned shortcuts. Somehow they get renamed after switching pages. Please see the attached screencast: https://dl.dropbox.com/u/2231676/tiles.avi

8 Replies 10,810 Views

Here is a feature request: games (DirectX) currently don't show up as applications. Would be useful to see them too. Best regards

0 Replies 3,170 Views

I've noticed that I can see the build queues in each of my foes cities although I don't have any treaties with them. I might not even know them (see other thread: https://forums.elementalgame.com/432095 ). Is this intended? It was late yesterday and I haven't had the time to verify this observation in another (save-)game but maybe other players are seeing this too?

1 Replies 5,134 Views

@naytchSG: Sorry I forgot to mention in the original post that I already did that at that time. @Derek Paxton: This fixed the problem partially. After deleting this folder it crashed directly after launching the game. I tried that a couple of times and in combination with deleting the MyGames folder I was able to reach the main menu. "Problem solved" I thought but a new problem arose: every 3D content was just white/shades of grey ;-) Menu items and HUDs where visible but things like

6 Replies 4,980 Views

Upgraded from Windows 7 to Windows 8 x64 today (through MS academic alliance) and installed the 0.952 patch after that. FE crashes everytime it reaches the main menu. FE worked one windows 7 without any crashes for me. The debug log can be found here: https://dl.dropbox.com/u/2231676/debug.err Let me know if you need further information.

6 Replies 4,980 Views

I often use linux and love the possiblity to use tiling window managers in this context. These window managers are extremely productive once you get used to the paradigm. Tiles already adds some of the features to a windows desktop but it lacks a few things for me: - Keyboard shortcuts to switch to a specific page (more then "next" and "previous"). How about Win+Number? I know it's being used by the explorer but maybe these can be rebound? Or some kind of overlay men

0 Replies 2,415 Views

WindowFX already has the functionality of moving/resizing windows to fit segments of the screen. As I'm a keyboard guy(grabbing the mouse just takes time :) ) I'd love to see configurable shortcuts for this function. AFAIK this can currently only be done with the mouse. On MacOSX there is a wonderful tool called "Moom". Maybe stardock/the devs could use some inspiration ;-)

0 Replies 3,303 Views

[quote who="mqpiffle" reply="5" id="3146010"] Just click on the portrait of the unit whose stats you would like to pull up in the initiative list on the left side of the tactical combat screen.[/quote] Thanks. Somehow this wasn't obvious to me :)

7 Replies 4,831 Views

[quote who="Gaeb22" reply="2" id="3146003"] Forests, Rivers, Swamps take more than one move - there's an empire ('Master Scouts' - Tarth?) and a unit-specific talent that negates them so it only costs one move.[/quote] Okay, is there some way to see this on the campaign map? Basically I just want to know how far my stack can move in a given turn. Maybe this can be indicated by different colors for the trail/path.

7 Replies 4,831 Views

[quote who="Gaeb22" reply="1" id="3145999"] I gotta say when I found out you could click the monster's icon (bottom left corner) and get full details, combat stats, weaknesses, strengths, AND backstory, my "wow" factor with this game went up another notch. [/quote] :) I know but afaik there is no such thing on tactical map. It's nice to have the full-fledged dialog but I think mostly a quick overview will do.

7 Replies 4,831 Views

Hi, I just wanted to provide some quite general feedback: - The "continue" button should be placed on the top of the main menu. That's a more common position and its less likely to accidentally hit exit by over-/undershooting. - The "equip" button should bring up the inventory/equipment dialog or some kind of tooltip with the item stats should be added. Right now it's impossible to decide whether I want to equip the item or not. This has been already mentioned

7 Replies 4,831 Views

This is my very first post just to express the sadness about the missing multiplayer [e digicons]:([/e] I love most of the Stardock product and I especially like their attitude but I really don't get the multiplayer thing. The internet is basically one of the greatest inventions of our time. Why in the world should we not use it for a turn based game, for which writing some network code should be comparatively easy? Multiplayer also adds a huge amount of replayability

136 Replies 426,935 Views