Sorry to explain myself in french, this is a bit too hard to use english. I join a google translation. Après avoir commencé à jouer à la beta 2, j'ai été plutot décu de l'aspect RTS présent dans Demigod. Et j'ai participé avec conviction au sujet "General". Après avoir installé la version 2B (ou 2A) j'ai pu tester une partie 2vs2. j'ai été vraiment séduit par le gam
Sparika
Currently the DG selection menu display various information + background on 5 line. I suggest that you return to the precedent version in wich the background was show in a separate menu/popup + perhaps you could show basic stat (hp, armor etc)
3 games: 2 desync 1 freez
List of bug in the option menu: 1) Problem when changing resolution, the key binding menu is out of screen. 2) I can't assign 2 key for the same action and i can't assign 1 key for 2 action (reset camera + free camera = mouse button 3) 2bis) Can't assign mousebutton 3 2ter) Some key cannot be assigned (Q, A, S, W, D, E) They are grey.. ok. but if you modify another key.( select Track Player and rebind with T) these key are now yellow and you can assign
Do I gain bonus if my DG wear a set of equipement (ie: blue helmet, gauntlet, armor, boot, ring) ? + why can we wear 2 helmet and 3 armour ?
Suggestion and comment after 3 game only with generals. 1) It's really easy to select my army with m,n. Regroup is really good too. 2) Morale is a really good addition. 3) I've only played against AI but assassin DG seems a bit weak vs my army. (need to be tested) 4) Perhaps yeti and ent are too
+1 game froze with only AI All game with player = desync. (but I can join game more easily)
Could be like the domination bar in World in Conflict, or something like that.
/signed
when you buy an achievement item, you buy it for only one demigod, if you want to use with another DG you will have to buy it again.
If I'm playing with a general having some units around the map (I park my oak's spirit in base's security) and tp myself somewhere, all units are teleported with me even if they aren't close to me.
Sometime, when summoning new creature, the spell is aborted after my click like if I have already reached the max unit number. Last time, my demigod (oak) only summon 1 tauren instead of two. Anyone having same problem?
Perhaps the problem is not really about generals demigod but more about minions, creep, control and map design. We are not asking complete redesign about gameplay but only: About minions -increase number, make squad -increase diversity -make them lvl up (or gain xp) -create special minions buyable via the achievement item panel -keep the idol system, but allow us to choose wich units we want to use (ie 2 tauren squad
[quote who="Stilbine" reply="1" id="1991737"]It's the same reason why communism sounds great in theory but doesnt work in real life. The 'net teamwork' would come out to less then it does now. The only incentive Demigod needs is that if your team sucks, you lose.[/quote] Looooooooool .. mmh, currently capitalism isn't working more (if you want, we can continue in pm :D ) Gold should be shared if necessary (and perhaps warscore if it's only used by generals), but
In other RPG or RTS, you can differenciate a gobelin archer from a tauren, currently you can't do the same in DG. If player can understand more of what is going with his units, he can start managing the battle. (not really clear, for short agree with slipperysnake)
In world in conflict (a lot of common with DG) Voip is implemented and never been used. But for communication solution look at the way massive implemented request system.
Oak with his minotaur, more than 20, not enough to kill a living castle ;) I dislike the idea of choosing path for a wave of creep, this is not strategy Casern are not necessary, the totem system coul be fun but need more slot and more choice for the unit you can buy. Perhaps should demigod use gold instead of mana (paying real god like Mars to send more troop :D), dev have to a
Add random demigod selection would be nice too.
They are team's citadel.
I purchased the game because their promises me a double style gameplay. [e digicons]:drool:[/e] Agree with OrleanKnight except for gear and building. Generals should build structure: this way they can choose beetween ressource, unit construction, helping assassin. They support the war effort by building structure. BUT they don't spawn light tower all around the map. Generals are restricted to certain area (outpost idea, delimited around a flag capturable (and all the st
Replace flag by sort of monument, each monument for a type of bonus (experience, batiment etc) Skin this monument so we can see who is controlling the area (like in Black and White, evil and good side) edit: This way, the flag will become more meaningull.
Scale : In my opinion this is good scale of what is good army, big assassin (and so big powered assassin), and general not so weak vs creep : compare with edit: demigod.com / feature we can read : <div class
All in the title, In certain circumstance my minion can pass throught wall of my base (not tested in ennemy base). They don't do this all the time ...
Generals should be played like RTS, that's Demigod. RTS vs RPG. You have to ask: do you like Oak's style of play or General's style of play ? I like Oak (abilties, style), but his gameplay is not an RTS Gameplay. I want to have the choice between a powerfull killer and strategic game. So, i agree with OrleansKnight except for general stay in base. Idea of comparison with Supcom Creep are : T1 T2 T3 General are : Commander (build base, upgrade factory,
While playing we haven't any info about: creep characteristic (max hp and mana, creep's skill, damage, armor) gold and xp earned for killing (for creep and for demigod, because there is currently too much text) My demigod stat are visible via a menu, they should be visible at any time.