Sparika

Sparika

Joined Member # 3339524
0 Posts 0 Replies 10,290 Reputation

Sorry to explain myself in french, this is a bit too hard to use english. I join a google translation. Après avoir commencé à jouer à la beta 2, j'ai été plutot décu de l'aspect RTS présent dans Demigod. Et j'ai participé avec conviction au sujet "General". Après avoir installé la version 2B (ou 2A) j'ai pu tester une partie 2vs2. j'ai été vraiment séduit par le gam

7 Replies 2,061 Views

List of bug in the option menu: 1) Problem when changing resolution, the key binding menu is out of screen. 2) I can't assign 2 key for the same action and i can't assign 1 key for 2 action (reset camera + free camera = mouse button 3) 2bis) Can't assign mousebutton 3 2ter) Some key cannot be assigned (Q, A, S, W, D, E) They are grey.. ok. but if you modify another key.( select Track Player and rebind with T) these key are now yellow and you can assign

1 Replies 935 Views

Do I gain bonus if my DG wear a set of equipement (ie: blue helmet, gauntlet, armor, boot, ring) ? + why can we wear 2 helmet and 3 armour ?

1 Replies 907 Views

Suggestion and comment after 3 game only with generals. 1) It's really easy to select my army with m,n. Regroup is really good too. 2) Morale is a really good addition. 3) I've only played against AI but assassin DG seems a bit weak vs my army. (need to be tested) 4) Perhaps yeti and ent are too

183 Replies 450,391 Views

If I'm playing with a general having some units around the map (I park my oak's spirit in base's security) and tp myself somewhere, all units are teleported with me even if they aren't close to me.

1 Replies 947 Views

Sometime, when summoning new creature, the spell is aborted after my click like if I have already reached the max unit number. Last time, my demigod (oak) only summon 1 tauren instead of two. Anyone having same problem?

2 Replies 1,195 Views

Perhaps the problem is not really about generals demigod but more about minions, creep, control and map design. We are not asking complete redesign about gameplay but only: About minions -increase number, make squad -increase diversity -make them lvl up (or gain xp) -create special minions buyable via the achievement item panel -keep the idol system, but allow us to choose wich units we want to use (ie 2 tauren squad

183 Replies 450,391 Views

[quote who="Stilbine" reply="1" id="1991737"]It's the same reason why communism sounds great in theory but doesnt work in real life. The 'net teamwork' would come out to less then it does now. The only incentive Demigod needs is that if your team sucks, you lose.[/quote] Looooooooool .. mmh, currently capitalism isn't working more (if you want, we can continue in pm :D ) Gold should be shared if necessary (and perhaps warscore if it's only used by generals), but

7 Replies 1,437 Views

In other RPG or RTS, you can differenciate a gobelin archer from a tauren, currently you can't do the same in DG. If player can understand more of what is going with his units, he can start managing the battle. (not really clear, for short agree with slipperysnake)

183 Replies 450,391 Views

In world in conflict (a lot of common with DG) Voip is implemented and never been used. But for communication solution look at the way massive implemented request system.

18 Replies 6,550 Views

Oak with his minotaur, more than 20, not enough to kill a living castle ;) I dislike the idea of choosing path for a wave of creep, this is not strategy Casern are not necessary, the totem system coul be fun but need more slot and more choice for the unit you can buy. Perhaps should demigod use gold instead of mana (paying real god like Mars to send more troop :D), dev have to a

183 Replies 450,391 Views

I purchased the game because their promises me a double style gameplay. [e digicons]:drool:[/e] Agree with OrleanKnight except for gear and building. Generals should build structure: this way they can choose beetween ressource, unit construction, helping assassin. They support the war effort by building structure. BUT they don't spawn light tower all around the map. Generals are restricted to certain area (outpost idea, delimited around a flag capturable (and all the st

183 Replies 450,391 Views

Replace flag by sort of monument, each monument for a type of bonus (experience, batiment etc) Skin this monument so we can see who is controlling the area (like in Black and White, evil and good side) edit: This way, the flag will become more meaningull.

2 Replies 1,042 Views

Scale : In my opinion this is good scale of what is good army, big assassin (and so big powered assassin), and general not so weak vs creep : compare with edit: demigod.com / feature we can read : <div class

183 Replies 450,391 Views

Generals should be played like RTS, that's Demigod. RTS vs RPG. You have to ask: do you like Oak's style of play or General's style of play ? I like Oak (abilties, style), but his gameplay is not an RTS Gameplay. I want to have the choice between a powerfull killer and strategic game. So, i agree with OrleansKnight except for general stay in base. Idea of comparison with Supcom Creep are : T1 T2 T3 General are : Commander (build base, upgrade factory,

183 Replies 450,391 Views

While playing we haven't any info about: creep characteristic (max hp and mana, creep's skill, damage, armor) gold and xp earned for killing (for creep and for demigod, because there is currently too much text) My demigod stat are visible via a menu, they should be visible at any time.

0 Replies 930 Views