Sparika

Sparika

Joined Member # 3339524
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[quote who="Warskullx" reply="22" id="1987104"] While some degree of positive feedback is inherant in this system (the winning team gets advantages to help them win more, things like early investments in gold snowball), it would be nice if the war score system didn't put one team in a permanently locked down position. [/quote] Negative Feedback could be: Team who is winning gain more ressource and then update their creep (lvl, number) So the second tea

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I had this bug while playing Regulus. This was resolved by my death. [URL=http://imageshack.us][IMG]http://img220.imageshack.us/img220/6108/demigodbug1iy3.jpg[/IMG][/URL] [URL=http://g.imageshack.us/img220/demigodbug1iy3.jpg/1/][IMG]http://img220.imageshack.us/img220/demigodbug1iy3.jpg/1/w1024.png[/IMG][/URL]

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I think that if Generals can spend money to buy more creep at portal could be part of the solution. Help totem could be helpfull too. In the few game i did play, creep were not really dangerous for assassin player, it was not challenging. So making all non demigod creature better could create a need for real assassin. Using base like in LOTR:Battle For Middle Earth 1, replacing gold mine and portal and allow General to build what they want on these location (mar

30 Replies 5,216 Views

Hi all, first post :) I agree with lifekatana, this is'nt a scale problem but a colour problem. Demigod have the same base color as the terrain/map. For example in W3, the contrast beetween green terrain and flashy unit is important.

46 Replies 87,237 Views