tyr402

tyr402

Joined Member # 3466677
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Hello First off let me say this: Awesome MOD! This Mod made me come back to Sins [e digicons]|-)[/e] . Now on to some questions, I have been playing with the NR almost exclusively (F you Disney, its still canon in my heart) and noticed that the last 2 cap ships (the ones you have to reasearch) are a bit underwhelming, I get that they are basically cruisers put there so the AI will make use of them, but the cost and fleet resources needed for them are almost the sam

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[quote who="gungrave89" reply="2094" id="2827845"]I had 10 promethes ships 5 tempest and 1 destiny cap ship cant speel sorry and it was early i just started and went to a planet all ships die in 10 secs really fast, i say the 302's killed 2 ships by them self there you go for details but ill try again just to get some time in to tell more for your mod.[/quote] LOL, and they lasted 10 seconds???? I would consider that a win Seriously, the p

2,178 Replies 5,321,931 Views

Who had the idea to give the pirate starbases self destruct?????? [e digicons]>:([/e] After pounding on one of them for 10 minutes I found they had self destruct the hard way, my entire fleet was destroyed and the pirates werent even afected by it, the pirates star bases are tough enough on their own, with self destruct on them they become virtually unstopable, With that experience I dont consider the pirates beatable [e digicons]:'([/e] , unless

8,423 Replies 15,690,767 Views

[quote who="DukkaSSP" reply="3991" id="2815020"]I would rather donate my money to real cause or charity then get BLAZING FAST SPEEDS (of .5kb/s) from DANMANGAMES PREMIUM PAYED SERVERS. Quoting SemazRalan, reply 3988BTW, Forums are back up. Guess that's another point for 7DS.and so the hopes and dreams of the world as a whole die a little bit more[/quote] Lol, seems to me a troll just found its way to the modding section of the forums, go back to y

4,959 Replies 12,527,870 Views

[quote who="dolynick" reply="1431" id="2785788"] I did notice the gungir was more effective, before I had to have 50 of the things in order to make a difference, now with about 20-30 they own all the frigate fleets they engage, what was the change. I meant that I had redone the model for the Gungir itself. Its far better edged now and has a far better texture job on it and it's actually fewer polygons to boot. I didn't change anything about the sh

1,775 Replies 3,759,471 Views

I did notice the gungir was more effective, before I had to have 50 of the things in order to make a difference, now with about 20-30 they own all the frigate fleets they engage, what was the change. And about the thor, its one of my favorite ships, but, has you said, it needs a lot of micro (the shield regen), and when you have battles in more than one place you only realize the Thor is about to be wiped out when you hear a ships shields are down. <

1,775 Replies 3,759,471 Views

[quote who="dolynick" reply="1427" id="2785464"]I've been focusing mainly on modelling lately so I thought I'd share a couple screenshots. Here is the fixed up, redone Asgard Thor (Beliskner) model in game: Reduced 71%Original 800 x 416 Reduced 71%Original 800 x 439 And here are some earlier build shots of the new Goa'uld Anubis model: Reduced 71%Original 800 x 430 Reduced 71%Original 800 x 421 The new Anubis was act

1,775 Replies 3,759,471 Views

[quote who="Myles" reply="1937" id="2754666"] Quoting tyr402, reply 1934is it normal for a level 10 atlantis to have 100% mitigation??? [e digicons]8(|[/e] Quoting sevendaydemon, reply 1935 Quoting tyr402, reply 1934is it normal for a level 10 atlantis to have 100% mitigation???|[/e] I noticed this as well. 100% mitigation essentially makes the city invincible, which technically is the truth since with 3 ZPM's we know of nothing capable of de

2,178 Replies 5,321,931 Views

I only want to say that I am in munich slighlty drunk from their excellent beer, and extremley jelaous of all the guys that have the oportunity to try your first ever WIP release in almost your whole existence when the soonest oportunity I will have is in 2 months, I will only remind guys that Dolynics first stage mod didnt even have models( the aurora was the kol battle ship for goodsakes) and I and a lot of people still enyojed it a lot, your first WIP re

2,178 Replies 5,321,931 Views

how much fleet capacicity does the ancient tantilous cruiser take?? The reason I ask is because I was there for the major engagement betwen ancients vs asgards: My fleet: 3 Asgard Huber ships (1 lvl 10, 2 lvl 9) 4 Odins (lvls 10 to 8) 2 Freyjas ( has repair drones maxed) 1 heimdall Ancient fleet: 254 tantilous cruisers!!!!!!! and they were having major battles al

1,775 Replies 3,759,471 Views

Most cruisers have 2 or more active combat abilities, the monjlir only has the one, the ability looks really useful in stats, but, the other day I had 20 of the things and they took sometime to destroy 5 ancients destroyes using that ability and their combined firepower, Monjlirs are also fragile, even with impenetrability researched they almost always die by having their hull weakened quickly by drones, what im tryinig to say is that the monjlir is only useful in large n

1,775 Replies 3,759,471 Views