taintofven

taintofven

Joined Member # 3562019
0 Posts 1 Replies 251 Reputation

i check these forums daily to see if there's any news on any of the many updates the game is supposed to have received. i wouldn't expect updates, but key features seem missing and the game had a TON of technical problems at launch. unfortunately, i leave the page unsatisfied everyday, because the updates that were supposed to be coming may not even surface, at least not close to their tentative release dates. GPG hasn't even released a demo, and the game still lacks repla

84 Replies 209,833 Views

[quote who="mawdudi" reply="4" id="2297295"]Until we have a real ladder system, I don't think feeding AIs are a problem.[/quote] how does this even make sense? i think it's a problem when my fun is further ruined because i get suicidal AI teammates.

47 Replies 22,723 Views

[quote who="Jdub121686" reply="4" id="2282122"] how about we fix the gameplay before we fix the items. bugs and game crashes are more important, but thanks to everyones incessant bitching they are nerfing items before fixing the game. Thanks, idiots[/quote] i agree with this notion. cookie cutter builds and what not should be focused on by the community and developers alike after the game is functional and competitive (structurally) enough to warrant

13 Replies 6,195 Views

stats aren't reliable at all. i have a loss from a game which i won. the only person who got the win from the game was a person on the other team, who left before his citadel was destroyed. i made a thread on these forums about it and posted a screenshot with proof of my team's win. my partner and i had a clear victory, having insane favor (i had 195), no deaths, and not a single structure loss. i fail to see a reason to even bother with the pantheon if losin

10 Replies 6,355 Views

i played with friends in custom games, because i bought this game with having a premade in mind. unfortunately, i found my friends and i generally just ended up pubstomping people. this resulted in us playing together much, much less.

48 Replies 11,789 Views

[quote who="Aviyur" reply="6" id="2282204"]Game dev's should be given permission to beat or at least send some hired goons round to some peoples houses. The gaming community is getting sickeningly self-centered and self-righteous. But keep hounding them you fecking retard. Give it a few years when games companies simply get fed up and start turning out average shite just to make a sale like the music industry, and the only people to blame will be ourselves. We're not gods or kings

22 Replies 55,691 Views

currently, how this works is just frustrating altogether, and for me, it means i'm not going to touch pantheon again until the next patch. it would have been more beneficial to my record to have played this particular game to lose and plugged/exited as soon as my citadel was under fire. dumb.

11 Replies 6,479 Views

This is the link to the results of the game my team "lost." http://pantheon.demigodthegame.com/game/670575/player/21662/ This is the screenshot of the game my team "lost." Conditions: 1) Both enemy players left before their Citadel was dead. My tea

11 Replies 6,479 Views

good things that separate demigod from dota: 1) the ability, via gold, to upgrade grunts (creeps), structures, gold income, xp, and add additional/unique units to your grunt spawns. 2) the flag control system. keeping your towers alive as long as possible is still important for map control, but keeping certain flags and taking the enemy's flags are just as important. 3) the consumable items are more abundant, creative, and useful 4) the general demigods a

16 Replies 42,007 Views

there are some valid complaints here, like not receiving a coupon despite having owned demigod for a while or not having a reasonable way of using the coupon however, complaining about the actual value of the coupon is in poor taste, and the expiration date was pretty clear to me in my e-mail.

72 Replies 220,182 Views

i don't think there's a shortage of maps or clear-cut balance issues. i don't see how anyone can make statements otherwise. on the whole, the community's competitive experience has been limited to PUBs. balance has to be put under the microscope and examined. i don't think that's really possible, yet, because the games aren't competitive enough due to factors like random teammates and the game being NEW. a lack of maps? everyone has exhausted themselves

120 Replies 311,038 Views

[quote]By spaceman63 Posted May 31, 2009 00:18:10 Hey you Sword of the stars players I have run into a problem. While playing as humans I sent a small fleet to a nearby planet even though I didn't have enough fuel(Never had a problem like this in Sins) so I had to go the rest of the way through normal space but ran out of petro or whatever before reaching the planet! My question is, what do I need to do to rescue my fleet of ships stuck in the middle of

10 Replies 621 Views

[quote who="Neilo" reply="2" id="2234256"]Sigh...I swear people are getting dumber. ^ Protocept makes a valid point and the first response is a troll....'bout what i expect these days. Perhaps GPG can make Heaven's Wrath look somewhat different to FoG and maybe we can cut down on some of these posts.... The rest just need to explore the game a little more, before posting on the forums and making an idiot out of yourself, just ask TiduZ, by making ridiculous "c

14 Replies 9,314 Views

the formula for simultaneously controlling multiple idol minions of the same archetype (ex: multiple ranks of priest minions) is enough to conclude that this "tactic" is an exploit. it's obvious that players are able to bypass the "2 of each minion-type" rule GPG set in place by following said formula, making the "tactic" an exploit. the exploit might not be effective or practical all the time due to mechanics such as AoE, but it's still an exploit. i've never tried it o

43 Replies 65,341 Views