If you are not playing abundant just raise the level, It looks like you need to fix your game. I would like to see as many planets as possibile anyways. With an AI that knows what to do with them.
admiralWillyWilber
What pirates they almost arenever there. They need to make them like sins of a solar empire. While we are on the subject why are there no feasible rebellions on the game.
The Jagged knife can't work their economics. They can't afford a military. If they appear that usually means your are doing pretty good. All it does is slow down the game, and gives you more planets in the end. Usually some extra super projects. What I would like to see is one that can function. They would be forminable if they redesigned better. You would think they would do that \, considering they have all the techs. Its part of the flare of the game. As long as they don't destroy wonders
Thank you I only figured the 40,000 mod sofar but that helped, but I cant figure out the non foldered files can't read them
Thank you that should help me with some of the basics
I need a tutorial for twilight of the arnor for the ultimate edition these tutorials are very helpful im sure, but for other specifics someone needs to write a beginner and advanced version for twilight of the arnor
you forgot the ultimate twilight of the arnor edition
Can and will somebody make a mod with all of what the other mods have
What do you recommend. What does the different folders do. I could use some examples. Changing the races, abilities, starbases, Increasing the number of races and stars on the game, adding more alians, making the AI better with my tactics. Instead of giving arbitrary economic bonuses. making a better AI for higher difficulty. making a 31 major and 25 minor race mod with more stars. Giving back the drath their dread lords abilities. Bringing back the krynn and iconians espianoge.
I tried for the first time yesturday. What I did I copied files from downloaded mods and the example mod. It didn't work. I have the ultimate edition. I have no idea on how to make one. I need steps. I need to know the minimum folders and files I need. What are the recommended files and folders. How to lay them out. Where to put them. Can I use paint and wordpad I don't have anything. What can I do. What files and folders not to have. All I have is windows. How do I access html language. What
Already done that mods still won't go on my game can you clarify. I guess I'm trying to say I don't have any Idea on how to put anything together. Never done this before don't have any mods folder except the default.
I have the ultimate edition. I have the mods on my computer in my documents file. I can't make them work. Can you help me by telling me how.
I have Galactic civilization 2 ultimate. I see all these mods, but I can't download any mods. Can you please help me, and tell me what I'm doing wrong.
Make sure to have the draft. That will make them agressive, or a super manipulator custom race.
The only thing that I don't like about the Jagged Knife the computer doesn't know how to play them.
One thing I would have to say about the dread lords is this as nice as a game as it is. I would go to them for advice rather than asking a bunch of people who probably have not played the dread lords in some time.
If they are 4 times more powerful than anyone else you must not be playing with the torians and iconians. I like having races i can't beat it gives me something to strive for. If you want weaker thalans customize change their tech trees to torians. they start off with an industrial bonus. don't forget to have them waste their time building warships instead of colony ships by making them evil and militant
The only reason anyone brought up I heard why you would do this is get war outlawed when you are ready to go to war leave this would make it impossible for other races to help out who you are are atacking.
Besides the random event I've seen it in dark avatar when you try to get more taxes and lower your approval below 50% all the time.
[quote who="PsionicOne" reply="3" id="2765059"]Is there going to be anything to streamline the games into a more action-like gameplay without reducing the epicness?? I love epic, One of the things I hated about master of orion though... it just became all the same after awhile.... I don't mind a long epic game.. as long as it keeps me involved in new and interesting things happening all the time.. If it just gos on and on all the same, there is a large welcoming of borin
[quote who="qrtxian" reply="1" id="2762755"]A GalCiv III is planned (although it will likely be the end of the franchise) but not for quite some time. [/quote]Im not saying it is perfect but name one other turn based tech researching strategy space game. its the only in its category
I not saying it is a perfect game but name me one other space turn based tech researching strategy space game im not ready to quit,
I generally mess that up with trade.
I never get around to researching terror stars never seen one its a low priority but you can defend other space stations by placing a ship where they are you can't do that with terror stars. galactic civilizations spacestations could be improved in general is my opinions. a game could always be better except civilization 4 beyond the sword.
Well I like some of the advice the only they said that wouldn't work is economy treaty the rest is in dread lords. I would recommend not selling techs I would rather take a production loss I do remember to sell the tech I trade to otheer ai's though. High approval is good that's my method one per planet. If your planet makes less than when it spends build more markets. If your planet makes more. buy other stuff. One difference I learned from other blogs is have an approval of 70% or better wi