Only aspect of the opening FLASH menu for the game that works are EXIT and PLAY GAME... the other possibilities (survival guide, metaverse) do not work! I'll try reinstalling (again) but so far no luck, anyone else face this and fix it?? ~SDC~
Dearmad
wampyre- you're clearly speculating in your last post without trying it and seeing the suggested tactic through. So you lose an election? Raise taxes (like 100%) until your pop lowers sufficienty in those two years, and then lower them back down- voila, social reengineering and your party can reenter power, and make better plans to stay in power. The point is there are MULTIPLE ways in the game already to handle population unhappiness, not a few have been put froth in here thet work.
Ah what a bunch of whiners! :D I went through similar morale problems as well, readjusted my research goals to more social projects, then BUILT those facilities (virtual reality machines, frictionless clothing trade good) and solved the problem. I was whoefully negligent on the social development front in both games where my morale seemed lower (like in the 30's!) than it ought to be. From the experience in my games, morale seems about right. The AI can handle it, so can I. :CONGRAT:
A lot of this depends on difficulty level too, below Bright this tactic is supposed to work, as I understand it. From Bright on up it's not supposed to be so simple. If people would share their dif. lvls. when describing the AI that might help a lot, afterall, unlike other games this one HAS an AI that changes HOW it plays as you increase the level. ~SDC~
If random events seem too powerful to people, perhaps a simple switch could be added to the main screen: random events: [none] [a few] [normal] [let lady luck decide who wins] Maybe? ~SDC~
Plus you invite certain events to happen to you... bad events...
Way too many messages to read here, so I hope this one isn't already mentioned too many times: Minor Nations repeated building of Economic or other cetners again and again... seems like a bug.
AI. Diplomacy- both foreign AND how you must deal with your own senate, people, etc... Focus on strategy
Oh excellent... it actually tries to enhance its chances... good!!!
The Ed is happier to download patches to fix his already "complete" game, rather than new, fun material. I suggest we leave the troll alone. >:(
Kuroth, buck up. you got a chance to *truly* shape the game to your liking. That's better than a boxed game.
I like the smell that comes out of freshly packaged games... uh... moving right along.
WOW! Awesome background stuff... sounds like the universe is as rich in backstory as the Warcraft property. Would love a little more of all that story being published and out there. Brad, I think you'd be surprised how far along that stuff goes to SELLING ($$$) games... think about it. Maybe don't push GalCiv as "simply" a strat game, but it also has thhese fantastic story elements that people get lost in. It might be worth a little financial investment to prepare that stuff and get
Gotta agree with the retail angle here. Just SPREAD the word on this game and BUY IT! I'm buying the retail version, I like physical and shiny objects.
I think you need to position your ships along the route and actually defend it, no? SOunds like a good way for it to work to me. ~SDC~
grrr.... and I entered all of those contests too...
Yeah but the secondary theme to that work is sort of clownish, IMO. I prefer Holst's the planets... Mars works well.
Funny how "modifiable" is a forgotten word now I guess... "moddable," is just ugly. At any rate, GalCiv's "modifiability" is impressive. ;)
Maybe some of those with the gamma could do some AAR's... :notsure:
an excellent idea..... i like it
A) Code Broken: You broke the military code of another empire (or they broke yours) until they research a NEW tech to create a new code, you see EVERYTHING they do as long as you have some sort of spying going on with them at all. B) Manchurian Candidate: You (or the alien race this happens to) have secretely been sponsoring a candidate in another civ's senate and THEY WON the SPECIAL ELECTION THIS TURN- so select which party takes control of the alien's civ until the next reg
Did the same thing to me- and it seemed like I had to sign in three times and three different ways. Refresh is also not appearing to function for me too.
Maybe it's already in the game, but maybe being able to ABSTAIN from voting and thus *saving* your influence for the next time the UP meets would be a neat idea, so Empires with less influence could save up for issues that matter more to them in the future. Of course this would bring up the issue that if everyone abstains, what happens? Perhaps the player with the most influence is forced to vote in order to decide the issue... so it places a more precarious balance to the UP. Anyway
I like how the Senate involves itself in your decisions- so this implies that losing control of the senate means you MAY NOT be able to attack other ships due to not being able to declare war. EXCELLENT! I LOVE IT! Do they also sometimes negotiate for peace without your say? Or accept agreements you wouldn't normally want to aceept? That would be cool too.
I'd like to spend more time with the current system before splitting it. While options are good, complexity isn't always.