Dearmad

Dearmad

Joined Last seen Member # 308405
0 Posts 0 Replies 8,330 Reputation

wampyre- you're clearly speculating in your last post without trying it and seeing the suggested tactic through. So you lose an election? Raise taxes (like 100%) until your pop lowers sufficienty in those two years, and then lower them back down- voila, social reengineering and your party can reenter power, and make better plans to stay in power. The point is there are MULTIPLE ways in the game already to handle population unhappiness, not a few have been put froth in here thet work.

13 Replies 377 Views

Ah what a bunch of whiners! :D I went through similar morale problems as well, readjusted my research goals to more social projects, then BUILT those facilities (virtual reality machines, frictionless clothing trade good) and solved the problem. I was whoefully negligent on the social development front in both games where my morale seemed lower (like in the 30's!) than it ought to be. From the experience in my games, morale seems about right. The AI can handle it, so can I. :CONGRAT:

40 Replies 1,931 Views

A lot of this depends on difficulty level too, below Bright this tactic is supposed to work, as I understand it. From Bright on up it's not supposed to be so simple. If people would share their dif. lvls. when describing the AI that might help a lot, afterall, unlike other games this one HAS an AI that changes HOW it plays as you increase the level. ~SDC~

36 Replies 1,597 Views

Way too many messages to read here, so I hope this one isn't already mentioned too many times: Minor Nations repeated building of Economic or other cetners again and again... seems like a bug.

684 Replies 29,072 Views

The Ed is happier to download patches to fix his already "complete" game, rather than new, fun material. I suggest we leave the troll alone. >:(

36 Replies 1,008 Views

WOW! Awesome background stuff... sounds like the universe is as rich in backstory as the Warcraft property. Would love a little more of all that story being published and out there. Brad, I think you'd be surprised how far along that stuff goes to SELLING ($$$) games... think about it. Maybe don't push GalCiv as "simply" a strat game, but it also has thhese fantastic story elements that people get lost in. It might be worth a little financial investment to prepare that stuff and get

37 Replies 12,024 Views

A) Code Broken: You broke the military code of another empire (or they broke yours) until they research a NEW tech to create a new code, you see EVERYTHING they do as long as you have some sort of spying going on with them at all. B) Manchurian Candidate: You (or the alien race this happens to) have secretely been sponsoring a candidate in another civ's senate and THEY WON the SPECIAL ELECTION THIS TURN- so select which party takes control of the alien's civ until the next reg

146 Replies 74,875 Views

Maybe it's already in the game, but maybe being able to ABSTAIN from voting and thus *saving* your influence for the next time the UP meets would be a neat idea, so Empires with less influence could save up for issues that matter more to them in the future. Of course this would bring up the issue that if everyone abstains, what happens? Perhaps the player with the most influence is forced to vote in order to decide the issue... so it places a more precarious balance to the UP. Anyway

1 Replies 141 Views

I like how the Senate involves itself in your decisions- so this implies that losing control of the senate means you MAY NOT be able to attack other ships due to not being able to declare war. EXCELLENT! I LOVE IT! Do they also sometimes negotiate for peace without your say? Or accept agreements you wouldn't normally want to aceept? That would be cool too.

8 Replies 493 Views